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For my upcoming army of IG i am making, using lots of Valkyries, i was wonder what would be better, 2 squads of 3 orgyn in a ship or 1 squad of orgyns?
sorry i meant to say their in chimeras.
Last edited by Backdraft005; July 27th, 2009 at 23:11.
Ogryns can't fly in a valkyrie or vendetta.
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Absolutely the one squad of 6, as I found out after buying into an Ogryn squad. Ogryn will NEVER go first in combat against any opponent of significance. Expect to lose at least 2 Ogryn on the charge--if you don't show up with a maximum squad then you'll be left with nothing when you come up in initiative order. In fact, 5 Ogryn would be best--they can shoot out of the Chimera and do more damage that way than a charge would.
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I've taken a squad of 4 of them in a few games and they have done pretty well, might up it to 5 if I can.
I'm really surprise that IG have no CC other than one character for the command squad.
I am beginning to think i shouldn't do IG, because i really want to do a army with an rapid assault respond aspect. Tanks beating away at the enemy then baring down on them with mass CC troops. Straken is great but he's only one squad and not enough bodies. plus valyries are only 12 for carrying, so you really cant combine infantry enough to be effective. foot slogging is out of the question.
Don't underestimate Straken&Priests/Marbo expensive, but it gives you a pair of couple of good CC Charaters, additionally if your opponent attacks the IC's they're not killing Straken and his area boost which is more dangerous than most people would think. And Rambo kills things and can even chop stuff up pretty well when Straken's buffing him. Supporting Vets and CC Penal Legionaires can work as your troops.I am beginning to think i shouldn't do IG, because i really want to do a army with an rapid assault respond aspect. Tanks beating away at the enemy then baring down on them with mass CC troops. Straken is great but he's only one squad and not enough bodies. plus valyries are only 12 for carrying, so you really cant combine infantry enough to be effective. foot slogging is out of the question.
Additionally don't underestimate Al'Rahem, being like the wind doesn't count as running so you can move him in towards an enemy unit near the side of the board, shoot with some meltas, move closer, and then assault with the command squad.
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If you're really itching for CC units, there is always the option of witchhunters and daemonhunters. I usually field 1 to 2 squads of Grey Knights alongside my guardsmen to stormbolter spam and NFW goodness.
Speaking o'which, would Straken's abilities benefit the allied troops from a different codex (DH / WH)?
I saw this post right around the time I was thinking of doing another "topic of the week" type thread in regards to Ogryns. Good timing Has anyone actually used them to any decent effectiveness in games? Examples of their playability would be nice (ex. last game they killed a squad of marines and 1 terminator before dying, etc.) as I might possibly consider playtesting them at some point.
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