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hey guys, i've been modeling my guardsman with missile launchers (to get away from the massive bases) and now i'm getting some doubts.
sure they look cool running around with tread fethers and all that but how would they perform on the table? i tend to see people either limiting the amount of heavy weapons in their squads or using autocannons instead.
will someone shed some light?
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they used to be really bad but now i dont mine running some misile launchers given the bring it down order or the fact that your command squads get a higher ballistic skill.
But yeah generally - autocannons best for av 10-12, otherwise you want a lascannon, missile launchers can only glace av 14 which is really annoying and means that your going to have a longshot in taking down your target. I dont think the missile launchers versatility makes up for its inaccuracy and lack of strength
the missile launcher fills the same role as a autocannon or a mortar, personally i prefer it against av 12, and against infantry, a str 4 blast is better than 2 shots with bs 3
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Frankly, I think whatever anyone tells you will be useless crap to you. Many will say to go with the autocannons but a few will say that the missile launcher is worth their weight. Honestly, people could argue about the missile launcher and the other heavy weapons for a long time which does get annoying. If you want my opinion (which you dont have to take at all) you should first try playing a few games and switch between each of the heavy weapons and see which one complements your army the most.
Missile launchers FTW
Personally I like missile launchers, they have marine killing AP, marine instant killing strength, they can throw around frag shots to damage vehicles. Against anything with an armour of 12+ I'd rather use a few krak missiles than twice as many autocannon shots.
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I like 'em both. If you wanted to get down to it, I'd say that the Autocannon's ability to reliably destroy enemy transports outweighs the Missile launcher's ability to possibly glance AV 14.
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Missile Launchers FTL
Autocannons perform better against AV12 and below and lascannons/melta perform better against AV13 and up and MCs.
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More importantly is if you roll up against Necrons or a fair number of T4 FNP units with any frequency. MLs will deny them their bonus saving rolls and have excellent killing power against such units. Against any marine army, except perhaps Dark Angels, MLs are the clear victor in efficiency due to their effectiveness across the board on nearly any infantry unit or non-LR vehicle your opponent can field. Even when they perform similarly point-for-point with ACs the ML often kills faster, which is very important because it mitigates your own losses.
*edit a melta/missile launcher comparison is irrelevant. There is nothing stopping you from taking both. I don't think they are a great combination, one being specialized and another flexible, but you are still comparing a heavy to a special.
Last edited by YounGunner; July 29th, 2009 at 15:43.