Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
As i was browsing the forums I just suddenly imagined a situation that may occur with an opponent.
A normal game of space marines versus Orks for example, and i take telion in my scout squad. I can see an ork unit and I'm in range etc. The orks have 25% of there models in cover and cannot be seen. As per usual rules though i can fire at them anyway. However Telion wants to shoot the Ork Nob which is not in line of sight to telion. From fluff i would assume that you can't pick out a target you cannot see.
However the rules say that wounds caused by telion are allocated by the controlling player as after all normal dice rolls and shooting, i could just ask the ork nob to make any save if he has one or die depending on the circumstances.
Which one is right?
Also would the ork nob take a cover save if i did allocate it to him?
I would also like to know this, seeing as I'm going to start running Telion and my friends love cover junks. In the rule book it states that "Models that are completely out of sight are considered to be in cover," this being regardless of whether the whole unit is considered to be in cover or not.
As such, my interpretation would be, yes you can target the unit(wound allocation happens after shooting at the unit), then allocate to the Nob, but he would get a 4+ cover save (unless in a building).
I may be wrong though, so wait for someone else to confirm.
The controlling player of Telion gets to decided where to allocate wounds caused by him. The best way to do this is ask your opponent to allocate all other wounds caused by your scout squad to the affected unit, THEN you get to decide where to put Telions' wounds. As long as you cause a number of wounds equal to the enemy unit size, you can put Telions wounds anywhere you want, even to units completly in cover! BUT they would get the normal cover save . In other words you have to follow normal wound allocation rules (each model must have one wound before you can allocate a second wound to it).
Hope this helps!
Falco's Marines will Annihilate the foe on swift wings of vengeance!
Wound allocation is a little tricky for units in partial cover anyway.
If the majority of the target unit is in cover, they get a cover save regardless of what the shooters can and cannot see - it doesnt work by "this model's shots have no cover save, this model's shots have a 5+...." - it's either in cover or not. In cases where you cannot be certain, the cover save is reduced and thats it.
Now, when it comes to actual wound allocation, the allocator can place wounds on models that were clearly out of LoS of the firer, regardless of cover. This is because (and to quote the rulebook)The allocated model would then receive a cover save based on the majority of models being in or out of cover."This may seem slightly strange, but it represents the fact that the real action on the battlefield is not as static as our models. In reality the warriors, the the firers and the targets, would be moving around and real bullets have a nasty habit of ricocheting or simply going through covering terrain!"
So, a squad of boys with a Nob are hanging about near a really thick section of wall. The Nob is hiding behind the wall yelling at the boyz when Telion saw the head of the Nob pop up from behind that 3foot-thick solid wall from half a mile away, he aimed, he fired, ricocheted a bullet from a nearby lamp-post and put the bullet between the eyes of the Nob who received no cover save because the rest of his squad were in the open.
He is Telion - he owns
Things get more fun when Telion allocates wounds on models that have the ability to allocate those wounds to other models =)