Valk 1st turn charge possible? - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 11
  1. #1
    Member
    Join Date
    Jun 2009
    Location
    California
    Age
    32
    Posts
    74
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    8 (x1)

    Valk 1st turn charge possible?

    Has anyone been successful in using a valkyrie to get a first turn charge? Theoretically it works (Scout to 13", disembark 2", move 6", charge 6") but with the model the way it is, the disembark points are greater than 14" away when the valk itself is 12" away.

    I don't think that it is possible to do without cheating in some way. Let me know if you've been successful and how?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member
    Join Date
    Dec 2006
    Age
    33
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    13 (x1)

    cant u just scout 24" with the valk?

  4. #3
    My backpack has JETS! Ravendove's Avatar
    Join Date
    Mar 2006
    Location
    Basingstoke
    Age
    29
    Posts
    1,983
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    545 (x8)

    Indeed. There is nothing stopping you moving Flat Out (since it's a Fast vehicle, that means 24") in your Scout move.

  5. #4
    Member
    Join Date
    Jun 2009
    Location
    California
    Age
    32
    Posts
    74
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    8 (x1)

    Yes you can move 24" in your scout move but I believe you also must be at least 12" away from the enemy at the end of the scout move.

  6. #5
    Senior Member Intrepid's Avatar
    Join Date
    Dec 2005
    Location
    Central California
    Age
    38
    Posts
    4,800
    Mentioned
    26 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputation
    780 (x8)

    Probably you can, depending on enemy deployment and whether you have first turn, but...why? We're not Eldar. You won't accomplish anything except saving my Chaos Marines a long walk through ordnance fire.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard

  7. #6
    Son of LO kevin vanrooyen's Avatar
    Join Date
    Jul 2008
    Location
    Canada
    Posts
    2,884
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    452 (x8)

    Well you could always face enemies like Tau or other Guard. Then almost all assault armies have non cmbat units, guardians, lootas, havocs, basically anything with lots of heavy weapons. You could also use this to bring meltaguns (and insurance melta bombs close to the enemy) they both need you to be within 6" at the start of the shooting/assault phase to do their jbs propperly.

    So yes a firs turn charge with guard is both possoble and often useful.

    The Emperor Protects
    IG Best Gen 1st overall of 10 DE 4th overall of 6
    Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11

  8. #7
    Member Hockeyman506's Avatar
    Join Date
    Feb 2006
    Posts
    1,648
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    184 (x5)

    Stick Grey Knights or Sisters in the Valk/Vend and you can have a pretty decent CC unit getting a turn 1 charge.

    However they will most likely die to heavy fire the next turn or two.

  9. #8
    Senior Member darby5's Avatar
    Join Date
    Nov 2006
    Location
    Holy Terra
    Age
    38
    Posts
    350
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    36 (x1)

    Is it open-topped? You can charge out of it? Can you disembark on your scout move?

    I can't find my codex.

  10. #9
    Son of LO kevin vanrooyen's Avatar
    Join Date
    Jul 2008
    Location
    Canada
    Posts
    2,884
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    452 (x8)

    Answerers are in red.

    Quote Originally Posted by darby5 View Post
    Is it open-topped? No. You can charge out of it? If it stays still or moves after you disembark just like every other transport. Can you disembark on your scout move? No.

    I can't find my codex. I hate when that happens.
    The Emperor Protects
    IG Best Gen 1st overall of 10 DE 4th overall of 6
    Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11

  11. #10
    Junior Member A.T.'s Avatar
    Join Date
    Oct 2008
    Location
    England
    Posts
    3,390
    Mentioned
    23 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    430 (x8)

    Quote Originally Posted by Hockeyman506 View Post
    Stick Grey Knights or Sisters in the Valk/Vend and you can have a pretty decent CC unit getting a turn 1 charge.
    Sisters a decent CC unit?

+ Reply to Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts