Vulkan w/ Sisters - 2000pt List - Max Flamer/Melta - Warhammer 40K Fantasy
 

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  1. #1
    Member Roehug's Avatar
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    Vulkan w/ Sisters - 2000pt List - Max Flamer/Melta

    Sorry. List is in the wrong section. Would a mod be kind enough to move it for me. Cheers

    HQ's

    Forgefather, Vulkan He’stan 190pts

    Canoness
    w/ Cloak of St. Aspira, Book of St. Lucius, Frag Grenades, Brazier of Fire
    w/ Retinue: Celestines (8 ) w/ VSS, Eviscerator, Frag Grenades, 2 Flamers
    w/ Transport: Repressor w/ Extra Armour 327pts

    Elites

    Ironclad Drednought
    w/ Heavy Flamer
    w/ Transport: Drop Pod 175pts

    Ironclad Drednought
    w/ Heavy Flamer
    w/ Transport: Drop Pod 175pts

    Celestians (10 )
    w/ VSS., Eviscerator, Book of St. Lucius, Frag Grenades, Flamers
    w/ Transport: Repressor w/ Extra Armour 245pts

    Troops

    Tactical Squad (10 )
    w/ Melta, Missile Launcher 175pts

    Tactical Squad (10 )
    w/ Melta, Missile Launcher 175pts

    Scouts (5 )
    w/ Sniper Rifles 70pts

    Fast Attack

    Dominion Squad (10 )
    w/ VSS, Evicerator, Book of St. Lucius, 4 Flamers
    w/ Transport: Repressor w/ Extra Armour 245pts

    Attack Bike
    w/ Multi-melta 50pts

    Attack Bike
    w/ Multi-melta 50pts

    Heavy Support

    Vindicator 115pts

    Whirlwind 85pts

    Total = 1992 pts

    The general idea is that the repressors zoom towards the enemy line at full tilt while the SM plod either act as LR support or plod towards objectives. The repressors hit the smoke and hope to survive turn one largely intact. Turn 2 with any luck the Dreads will come in to support the repressors who will move forward blasting the opponent with flaming death and unload the vast array of flamers they contain on my opponent, using Faith and He'stan to twin link them and give them rending.

    Three questions

    1) What do you think of the lists overall structure (other then simple comments that its complete cheese)? Constructive criticism is welcome as is general moaning, though in the latter please make your rant creative and witty
    2) Should the marines by mounted in rhinos or replaced with sisters in repressors to better ensure their arrival turn 2. Currently I am going foot based with the idea they will mainly be there for taking objectives
    3) Currently He'ston is riding with the Canoness. The idea is to create one relatively good cc unit with both of them rather then two partially good ones led by each of them. He'stan may well leave the unit during moving phase or as they disembark so the sisters can use faith. So is that a sensible plan or borderline insane?

    Last edited by Roehug; August 2nd, 2009 at 21:06.
    Key things for an Ork to remember in the heat of battle:

    Always remember to pillage BEFORE you burn
    When the pin is pulled, Mr. Stickbomb is not our friend
    When in doubt empty the magazine.
    And most importantly AIM towards the Enemy.

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  3. #2
    Real Xeno Kaptin Elwazz's Avatar
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    Quote Originally Posted by Roehug View Post
    using Faith and He'stan to twin link them and give them rending.

    Actualy can You do that? I mean can I use He`stan to twin link my burnaz?


  4. #3
    Member Roehug's Avatar
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    This topic is debated heavily here: Vulkan with Sisters of Battle - WarSeer

    The answer is yes. He'stan rules states that all units with combat tactics lose them and in return a certain selection of weapons are master-crafted/twin-linked for all the army. Since an army is defined on pg. 87 of the rulebook as everything under a single FOC or more logically just assumed to be everything under the control of a player allied WH benefit too.

    I would only think this would work with DH (though they have almost none of the related weapons) and WH since their unique ally rules can be used to add units within the same FOC. It may extend further depending on your definition of army but this is up for debate.

    RAW allows you to do it. Even so I suggest you clear it with your respective gaming group to see what the think. No one has any issues at mine though it is readily agreed that Vulkan and SoB make a pretty cheesy combo
    Last edited by Roehug; August 3rd, 2009 at 00:21.
    Key things for an Ork to remember in the heat of battle:

    Always remember to pillage BEFORE you burn
    When the pin is pulled, Mr. Stickbomb is not our friend
    When in doubt empty the magazine.
    And most importantly AIM towards the Enemy.

  5. #4
    Real Xeno Kaptin Elwazz's Avatar
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    Two things: (and an other one)
    First of all, I think it is a fun-to-play list, and IMO that is the main thing in the hobby that when You play have fun! Otherwise it sounds a good anti-horde and anti-tank army. Very good againts speed freaks... unfortunately.

    Second: The reason is why I asked the question is NOT that I want to take He`stan, I was concerned that YOU can take it? (I guess it is like Ghazkull joined with Snikrot.) "RAW allows you to do it. Even so I suggest you clear it with your respective gaming group to see what the think. No one has any issues at mine though it is readily agreed that Vulkan and SoB make a pretty cheesy combo " I do not play Salamanders.

    Third: I checked the Sororitas rule (c:WH p 25.) and (That`s odd) You can take sororitas as ally but can not take SM as ally if there is sororitas... (silly, eh?)

    Have fun!


  6. #5
    Member Roehug's Avatar
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    Quote Originally Posted by Fremen View Post
    Two things: (and an other one)
    First of all, I think it is a fun-to-play list, and IMO that is the main thing in the hobby that when You play have fun! Otherwise it sounds a good anti-horde and anti-tank army. Very good againts speed freaks... unfortunately.

    Second: The reason is why I asked the question is NOT that I want to take He`stan, I was concerned that YOU can take it? (I guess it is like Ghazkull joined with Snikrot.) "RAW allows you to do it. Even so I suggest you clear it with your respective gaming group to see what the think. No one has any issues at mine though it is readily agreed that Vulkan and SoB make a pretty cheesy combo " I do not play Salamanders.

    Third: I checked the Sororitas rule (c:WH p 25.) and (That`s odd) You can take sororitas as ally but can not take SM as ally if there is sororitas... (silly, eh?)

    Have fun!
    Thanks for the feedback. In reply to your 3rd point I think its to reflect that DH and WH are specialist branches of the Imperiums military machine and can be called in where appropriate to aid more common forces like SM and IG. On the flipside the Gk's and SoB have more then enough troops to carry out their own major operations and given the specialist nature of their work there is no need to bring in outside support. Essentially their are many who could benefit from GKs/SoBs when dealing with daemons and psychics but neither Gks/SoBs are likely too when dealing with them. After all a GK that is having a daemon problem is hardly going to ask for SM for help when he could just give his own brethren a buzz
    Key things for an Ork to remember in the heat of battle:

    Always remember to pillage BEFORE you burn
    When the pin is pulled, Mr. Stickbomb is not our friend
    When in doubt empty the magazine.
    And most importantly AIM towards the Enemy.

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