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How to delivering Lysander /w Stern guard
So I have decided to start a space marine army and since I have always liked Lysander, I have decided to go Imperial Fist.
I have read that Lysander and a squad of stern guard is extremely devastating (the special ammo + bolter drill = Awesome) but I am having a hard time figuring out the best way to deliver them onto the battle field. In an edition where being able to move quickly around the battlefield is important, is my only option for a Lysander + stern guard squad to mount them in a Land Raider?
On a side note, besides the Lysander + stern guard and the Lysander + assault termies are there any other Lysander combos/tactics that people are running with.
The main issue with a Lysander/Sternguard + transport tactic is the point cost associated to it. Its very hard to balance that respectively to how many point a game is; Anything 1500 and under and you start investing a lot in a relatively small unit, which makes it a priority target. You may be tempted to place them in a land raider to minimize the chance they'll get vap ... but now you're talking about a 800 point melta gun target practice moving about.
So the way i see it is; lower point games would be a drop pod (Since lysander can't ride a rhino or razorback anyway) and higher point games I'd field them in a land raider ... and add Chronus for good measure. Heck , if you're going with a monster of a point sync, why not go all the way?
Last edited by seismic; August 7th, 2009 at 21:29.
"The things that appear are a vision of the unseen"
-Anaxagoras of Clazomenae
Maybe Lysander + Sternguard + Librarian with the gate of infinity? 150 pts cheaper then a LR, takes two HQ slots but you can teleport every turn and target anything you want.
"One must do violence to the object of one's desire; when it surrenders, the pleasure is greater."
Marquis De Sade
You can also give the libby termy armour and Vortex for a bit more punch.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
I now have to decide if i make a new name for him or i say it is him and his assistance is needed to support the CF
so i i use both and use kantors chapter tactics, all i will lose on lysander is his chapter tac (chance combat to stubborn) which you get as part of kantors anyway
to field the two with a normal 10 man stern squad is 625 points
thats not bad but would prob be used in 2K plus games i think
however i personnally have never found sterns effective but i have only used them twice and this could make a big difference
So since you can only choose one chapter tactics would you rather make them stubborn or make them stubborn? I find that Lysander is hard enough to run around on his own if you're tight on points, in 1000 or less I'd recomend using him with no help, he can either be an assault deterrent or a bulet magnet.
In 1500 i'd get a squad to go with him, prefferably a 5 man termie squad; either TH/SS or regular. A TH/SS one can help him fight past anything and really catch bullets with their storm shields while a normal termie squad can use his bolter drill to devastating effect.
In anything above 1500 i'd consider using him with sternguard; you could try it at 1500 but unless you take lots of sternguard (which IMO is only worth it with Kantor) the one squad will be too big a fire magnet and in a turn Lysander will be waist deep in the bullet riddled corpses of what was a sternguard squad.
Don't forget the age old combo of bolster defences+scouts+camo cloaks or telion.
The Emperor Protects
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11