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I would just really like to know if anybody have had any experience with radical witch hunters. The radical fragtion just seem to me to be more "witch-huntery", and reminds me of the catholic inqusition in the middle ages.
Furthermore penitent engines! they seem to be awfully unpopular but are they actually that bad? I was thinkin about running 9 of them together with Inquisitor Lord Karamazov behind a screen of 4 rhinos with storm troopers, that ought to keep at least some of them alive untill they can get upclose...
From what I understand, "Radical" witch hunters are indeed more witch-huntery or, perhaps, more strongly opposed to the presence of witches in the Imperium.
I don't know how best to explain this, though. I mean, many within the Imperium view psykers with suspicion, so I guess the only real difference would be that Radicals also want to kill them and wipe any trace of psykers from the galaxy...
Hmmm... maybe someone else should answer this...
I'll leave the Penitent engines to someone else as well. From what I've read, though, you need to take quite a few for them to be effective, as you're bound to lose some along the way.
The long and short of it is, anything that's not good enough to be in a tournament list will have a bad rep on internet forums
Penitent Engines in and of themselves aren't a *bad* unit. They may even be above average unit in 5E. Here's what's really wrong with them:
Name the one model in the entire Codex that can put a decent hurt on the enemy from more than 12" away. Which FOC slot is it in? That's the problem. Penitent Engines take a slot that could have an Exorcist in it. You're giving up one of the best tanks in the game for a squad of 'above average' assault walkers. If PEs were in the fast attack slot, I would use them in every army. Sadly, they aren't.
I've run the 9 PE/Karamazov list against a khorne CSM & defiler force and flattened them. But that's going to be the way with radicals - you'll either wash over the board or crash and burn, depending on luck, your opponent's list, and and their familiarity/response to the units.
At the end of the day you don't get much say in the matter, the penitents will do what they will do and the rest of the army can either try to support them (i.e. vindicares shooting out power fists) or else try to win the game while you've got one hell of a 720pt distraction.
It's worth finding the rules for zealots if you want to run a totally radical force, screen them with arbites but keep in mind that they will lag far behind the penitents.
It's a real shame - radical witch hunters is a great concept with great models ... and really expensive units with sucky rules.