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For those out of the loop GW run a series of tourneys known as the Ard Boyz. These quasi-official tournies publish a list of what rules a allowed and on the whole they are pretty much identical to the norm with a few tweaks. The recent set has however done something that has long been overdue, a overhaul of the induction rules for DH. Heres a link http://www.games-workshop.com/MEDIA_...dBoyzRules.pdf so you can see for yourself
To save time I have transcribed them below:
Inquisitorial armies may take Imperial Guard and
Space Marine allies, chosen from the latest versions of
their codices. As both of these codices have changed
recently, use the following amendments to the list on
pg 30-31 of the Daemon Hunters book and page 26
of the Witch Hunters book:
Space Marine Tactical Squad, Space Marine Scout
Squad, Imperial Guad Infantry Platoon, Imperial
Guard Veteran Squad. Unit upgrade characters
may NOT be taken (i.e. Commander Chenkov,
Space Marine Assault Squad, Land Speeder
Squadron, Space Marine Bike Squadron, Scout
Sentinel Squadron, Armored Sentinel Squadron,
Rough Rider Squad, Scout Bike Squad
Space Marine Devastator Squad, Space Marine
Land Raider (Crusader and Redeemer as well),
Space Marine Dreadnought, Space Marine
Predator, 0-1 Leman Russ Squadron (Pask may NOT
This is a very big upgrade and allows tonnes more options then under the current codex rules. While it is not official it is written by GW employees and is considered balanced enough to use as the rule set for the many series of tournaments. You may want to show these to you club/local gaming organisation and chances are they will happily except them, mine have and boy has it been fun. After all its hard to argue that rules that are fine to use in a GW tourney where the RAW is the law isnt in a normal gaming context
Last edited by Roehug; August 25th, 2009 at 00:01.
Key things for an Ork to remember in the heat of battle:
Always remember to pillage BEFORE you burn
When the pin is pulled, Mr. Stickbomb is not our friend
When in doubt empty the magazine.
And most importantly AIM towards the Enemy.
Yhea, saw these a while ago. My group like 'offical' though so outa luck.
Stupid really. If only Gw just copied and pasted this to thier web site it would be soooo funky.
I hear and I forget, I see and I remember, I do and I understand
Success is the ability to go from failure to failure without losing your enthusiasm.
It just depends on who you play with. Talk with them before to see if you can use 'Ard Boyz rules for induction, but be prepared for the case when they say no. I always go to my local GW with 2 lists, basically 1 using veterans and another one, if my opponent doesn't agree, that uses IST's. Actually, if he doesn't agree, then I play my pure GK list with 2-3 LR's...much worse for him.
I find the 'Ard Boyz rules for induction plenty reasonable. But yeah, I've definitely heard tales of significant resistance from opponents because it isn't "official RAW". But seriously: how gimped does your army have to be to please these people?! I consider resistance to these FAQ updates to be unsportsmanlike. But ... whatever.
That said, there is absolutely no grounds for disallowing platoons. And honestly, that is really all we need. The new IG platoons offer more than enough goodies to boost the DH army.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
I'd like to see some DH lists made with a decent bulk of IG, could be very competitive. Kind of like a gun line, but you can have a LR with Termies. I'd enjoy playing against that quite a bit myself.
I don't like 2000+ points so probably not much.