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  1. #1
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    Bikes and Attack bikes

    I am adding 2 squads of bikes to my army. 2 squads of 4, 3 bikes and 1 attack bike per squad. Whats the best way to play them and to arm them? I was think of making 1 squad a infintry squad and the other a tank killing squad. Any ideas?


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    Member Brother Grey Knight's Avatar
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    I think that you should arm them depending on the rest of your army- if you have a lot of squads that can kill infantry i.e. Land Raider Crusaders and Heavy Bolter armed razorbacks then go for tank killing weapons like multi-melters I love these as the +1 on the damage chart is absolutely ace. Likewise if you already have a lot Las-cannons and the such then take the squads centered around killing infantry. This is how I arm my whole army and it can generally deal with any kind of army.
    The idea of equipping the two squads differently is also helpfull as the two squads can provide mobile fire bases on opposite ends of the battlefield.
    Nobody expects the Imperial Inquisition!

  4. #3
    That Which Has No Time Red Archer's Avatar
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    Bikes rule the battlefield! Make sure you have something to back them up, though. It's easy in all-bike armies, but you seem to run other things beside them. Just make sure they're fast enough to keep up.

    Sergeants
    The sergeant should definitely have a power fist just like your tactical squads.
    If you can't spare the points you should make your squad far-ranged (plasmas and heavy bolter) so you will find a way to keep them safe from combat. But that's practically wasting some of their potential.

    Bikes
    The standard twin-linked bolter is good against hordes. The flamer is a cheap ugrade in that case though it takes you dangerously close, closer than you might want to be sometimes.
    The melta guns are practically solely for tank hunting, though they can do the job of killing some heavy infantry.
    This is much better done by the more expensive plasma gun, though - remember you can rapid-fire AND assault with your bikes. Plasma guns also take good care of weak armour, so you can use them to hunt transports and skimmers very effectively too. Especially since you have one shot with an effective range of 36" this can be quite a surprise for the opponent.

    Attack bikes
    People just don't seem to appreciate the heavy bolter enough anymore. It is such a versatile and cheap but effective weapon. It can kill almost any infantry, help against the bigger creatures and even down light armour with a bit of luck. Its many shots and far range outweigh most of its disadvantages. Sure, it's not a very specialised weapon, but all the more flexible instead.
    For tank hunting squads the multi-melta is a most, though.

    You can't probably go wrong with any combination of weapons in your bike squad. Though multi-melta on the attack bike and flamers on the bikes isn't quite playing to full potential.
    If you go tank hunting then either make it a multi-melta and two meltas (which isn't going to fail its purpose but won't perform as good as other combos in situations other than tank busting) or multi-melta and two plasmas (a little less certain to down a tank but should suffice, let's you have a go at the target from further away and you'll have better performance in all other situations).
    If you go anti-infantry then make it flamers or plasmas (or even just save the points and go with the twin-linked bolters) together with the heavy bolter.

    Just make sure your bikes strike where you need it but never get caught up for long. Always keep them on the move - staleness is their death. Happy hunting! They sure will be fun, I've no doubt.

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    Senior Member DogofWar1's Avatar
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    Obivously for tank killing you'll want melta, melta, and more melta. Give that squad a powerfist, 2 meltaguns, a multi-melta on the AB, and melta bombs for good measure. It is practically impossible to not pop tanks like candy with that many heavy weapons.

    For anti-infantry, you'll want a heavy bolter on the AB obviously. I think everything else is set (though give your Sgt a powerfist). If you want some anti-heavy infantry, you could take either a plasma gun or melta gun. Either one will cut through termies, though the downside is neither is twin-linked, and if you go with plasma you could easily lose a biker or two to gets hot.

    Regardless, I'd suggest having at least 5 bikes + an AB in each. It costs a little more, but when you get down to the nitty gritty having those extra bikes in the squad is great, especially in the AV squad, where you want some meatshields for your meltaguns. It's also a good idea to have more bikes in the A-infantry squad, since you're bound to run afoul of an ork mob w/ a powerklaw nob. If that happens, having enough attacks to chew through that squad before that powerklaw kills about 3 bikes is crucial to getting your points worth.

    Lastly, if you are considering taking bikes, take K Khan on his bike into consideration as an HQ, any bike squads of 5 bikes or more is considered to be troops choices. Being able to score w/ bikes is one of the many pleasures of 40k. The great thing is that that isn't chapter tactics either, its seperate, so technically you could take him and get the chapter tactics from another HQ if you wanted (for example Pedro, and then have scoring bikes AND sternguard. its so mean, but fun).

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    Member Shadow Reaper's Avatar
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    Dosent matter, im still gonna blow em up!
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    The Future realitycheque's Avatar
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    Quote Originally Posted by jaws View Post
    I am adding 2 squads of bikes to my army. 2 squads of 4, 3 bikes and 1 attack bike per squad. Whats the best way to play them and to arm them? I was think of making 1 squad a infintry squad and the other a tank killing squad. Any ideas?
    Make that 4 bikes and an attack bike per squad, so you just need a Captain on a bike to make them Troops choices.
    My Deathwatch Campaign
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