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So I've been scrutinizing my list over and over again to try and find a good balance in long and short-range firepower, and I've come across a problem I have with the Chimeltas. They need to be at least 12" to the target, preferably 6", in order to be effective. If I shoot up a Rhino or a Land Raider, the occupants will more than likely survive to destroy my Chimelta next turn. I wanted to see how some of the vets on here ran there Chimelta squads, as simply driving up and popping Rhino's doesn't seem that effective to me.
Meltas aren't really for popping Rhinos. They've AV11 for chrissakes. You can shoot anything at them and they'll fall over. Autocannons, missile launchers, plasma, Vendettas. Save the meltas for the heavy duty vehicle killing.
So would it be a waste to have three or four Chimelta squads in a 1500 point list?
Well no, not really. I try to have some meltas and some plasmas. But yes the meltas will destroy any kind of armor. You just have to follow that up with a battlecannon blast when the Marines inside come out.
Get multi-las and hull HF on your chimera. I also like to get autocannons or maybe even a lascannon for my vets as well. On turn 1, I don't move my chimera and try to pop enemy transports from a safe distance. On turn 2, they are much closer. If I can I take another pop-shot at them from a distance, or if I feel they will threaten my armor, then I move my chimeras. Whatever you do, keep your vets inside your chimera and don't disembark them unless you absolutely have to. By turn 3, I'm forced to move my chimeras, but by then I've already had 3 chances to pop enemy armor and by this time there is usually not too much armor left (unless you're playing against Dark Eldar raider rush or Witch Hunters rhino rush).
If they destroy my chimera, so what? Next turn, they're going to be eating 3 meltas and maybe a heavy weapon in retaliation, not to mention that I usually have tanks to support my guys.
Once you pop a transport you need other units capable of nuking the occupants so they can't retaliate. They'll most likely be in cover so you will need weapons that ignore cover or don't care about it (high RoF). Flamers, Collussus, Eradicator, or anything that puts out a crap load of shots.
Check out ==My== blog: www.bnhblog.blogspot.com
I've been running an allied SoB squad with Hflamer/melta in conjunction with my chimeltas to great effect. both charge forward, the rhino pops it's old 'glancing hits' smoke, and the chimera uses the rhino for cover, moves 6", and tries to hit transports.
Use a hydra, or sentinels w/autocannons or lascannons to hit light transports. Heck, even a lascannon Russ is pretty decent at taking down transports.
then move in for the kills.
you could also try running a chimelta and Hflamer/Demo charge Vets in a chimera in tandem to clean up Land Raiders.
check out Farmpunk's blog:
the Back 40k
I'm running my triple melta veteransquads in Vendettas. They go up a flank with their 24" Scout move, then they move flat out and then rests in cover. Next turn I move 6", drop off my veterans, fries anything in medium range with the Vendettas three twin-linked lascannons and start hunting tanks/MCs with the veterans.
I do not use veterans with meltaguns to hit transports. Veterans operate best behind enemy lines hunting unsupported tanks. For transports such as rhinos I use my combined infantry platoons with autocannons and the order: Bring it Down. Thats 4 twin-linked autocannons shielded by a meatwall of 32 infantry, plus the PCS with autocannon - pretty hard to get through. (The CCS is nearby and have 3 plasmaguns for close protection)
The giant combined infantry platoon only have to down 1 transport at a time, as the 3 LRBT take care of the survivors pretty convincingly - and I dont want any veterans nearby when the battlecannons start to scatter.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
Sounds like your opponents have caught on to the badly overused tactic of meltaguns-in-a-transport and figured out a way to counter it effectively. The best way to handle that is to become less dependent on them. Besides, Guard usually die when they get close to the enemy; it's nothing unusual.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
A.Find an effective weapon to destroy the cargo of transports
B.Dont isolate the chimeltas have another near by preferably with plasma guns to help damage the cargo.
C.Realize that you are trading 155pts for 250pt landraider.
D.Find an effective weapon to destroy the cargo of transports. cough Executioner cough