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Hey Guys, I was just wondering if I could get some input from you guys on if i should change my Army's format.
For the past 3 weeks my gaming group and I have been playing a lot of battles and i have learned a lot about my army. I have decided that standard Leman Russes are amazing, along with Demolishers, and the Executioners. However; I have also learned that The Master of Ordance and HWS are terrible.
So I have decided to change my army to a different style, but the problem is I don't know which one to choose. Currently in my 1500 point list I have around 70 standard Guard Infantry, 3 HWS (Which i intend to drop anr replace with another form of the Leman Russ), 2 Standard Leman Russes, a Executioner or a Demolisher depending on how i feel, a Basilisk and a CCS w/ The Master of the Fleet.
So I was just wondering if you guys thought that the changes i have made would work well, or if i should drop the Infantry and replace them with Veterans in Chimeras and go with a full Mech Force.
Thanks for the Help.
Fully mech seems to be the way most people are going, so most other people are altering their lists to combat this. I do like a good mob of guardsmen. I have 2 chimeras in my army, one chimelta squad and the other is reserved for a command squad or possibly lord commissar. I see transports as being a way of keeping the "important" men in the army safe, the regular grunts can die for all they care.
Having said that I do like the predominance of tanks in the army. The basilisk by itself probably isn't a great choice, but the rest of it looks fairly solid. Maybe a hellhound or variant will serve you well in its place, a devil dog would be a good tank hunter.
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A single HWS is going to draw lots of fire and die, even with cover. Taking more of them (3-4 or more) will ensure that one lucky salvo doesn't cripple your fire.
I'd swap out basic infantry for HWS (maybe 30 or 40 men), drop the Bassy for a superior artillery piece (Collussus is handy for nuking infantry in cover), and look into some Fast Attack, either flyers or Hellhound variants. They offer you some speedy units to help capture/contest objectives and awesome firepower. Veterans in Chimeras are also handy if you want to bring more armor and the ever-important meltas.
I get good results with lots of tanks and lots of cheap infantry. They complement each other very well, and it's a rewarding style of play. I would caution you against making heavy use of mounted Veterans, partly because it's overused but mostly because I consider special weapon spam to be a no-skill tactic; but I must admit, at the moment it's a strong performer. Have you tried Creed or Straken? They might help you warm up to standard infantry again. Straken in particular makes for a solid core of infantry around an objective while your tanks head off and have fun.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Maneuvering armored units so as to not block your lanes of fire, set up covering fire, using tank shocks and the like is no skill, but sitting a bunch of dudes on the ground, not moving and firing heavy weapons all day is pure skill.
It's much easier to simply say you don't like them.
I am a mech player, all my units are in transports at the start of the game. Last night however I played an infantry gun line list, and after the game, even though I won, I told my opponent that I wouldn't be playing that kind of list again because it was just boring to play. Generally speaking, I find it more fun when the movement phase is a very important part of your turn.
Also here's a little land raiderbusting tip; the hellhound and variants are fast tanks with mediocre front armour. They score a S10 hit when ramming as long as they travel at least 21 inches. After it's hit (and hopefully destroyed) an enemy tank it makes for a great distraction tool (that is if it didn't die in the crash).
The Emperor Protects
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Thanks for the help guys. I really appreciate it.
Now, how do you manage a 21" move with a fast NON-skimmer vehicle? I alway thought it was limited to 18" flat out ? Oh, unless you are going after a landraider at the other end of a looong straight road?Also here's a little land raiderbusting tip; the hellhound and variants are fast tanks with mediocre front armour. They score a S10 hit when ramming as long as they travel at least 21 inches. After it's hit (and hopefully destroyed) an enemy tank it makes for a great distraction tool (that is if it didn't die in the crash).
The Emperor Protects
You could be on a road.
I usually pair vets up in my valkryies, and have a pair of vet squads on my back point with Autocannons.
I love my hybrid list.