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I don't spend much time on the imperium side of things but I've run into a problem and need some help. A group of friends are getting together to play a consistent story line. One is being the enemy and coordinator the rest of us are playing small units/HQs. We start with very basic equipment ( in some cases less than what we normally start with ) but over time we earn more points and can earn equipment by completing secondary objectives.
I ended up with a celestine ( sp ? ) squad and the inquisitor ( the leader of our forces ) for my units to control and manage. The sisters I plan on getting some flamers and perhaps a couple of toys from the wargear list. The inquisitor has the stats of an elite but I've been told he will go up to lord stats over time. But what do I do with him? I can't seem to figure out a good way to build a WH inquisitor. At first glance I can't get terminator armor or big guns the henchmen seem a bit weak and the psychic powers seem underpowered. So if points are not a big concern how would I build a powerful Inquisitor or inquisitor lord? So please wow me with some fun, powerful, or creative inquisitor setups.
Thought I should note that I my current idea is a couple of melee warriors, some chirgeons, and a penatent. Give the Inquisitor a melee weapon or two and hope combat isn't a mistake.
Last edited by nakaruru; September 1st, 2009 at 03:51.
Divine Pronouncement can be very powerful. The Medics are good, they shine if you give him Gun Servitors and hang back, with the Medics and Cover they're a tough cookie. Inquisitors all kind of suck in CC, they're better at shooting. I'd go Medics, as many Gun Servitors as you can and some kinda gun on the Inquisitor, or Divine Pronouncement.
How does the inquisitor fit into the scheme of things, surrounded by similarly feeble guard commanders or towering space marines?
Other than the SoB unit I'm controlling the rest are marines. It sounds like I am going to be fighting alot of IG and Tau with a bit of everything else thrown in for good messure based on the small bits I've heard on the developing background.
I like the idea of a couple of gun servitors what weapons and wargear would you recommend for the inquisitor if I go that route?
WH inquisitors are something of a third wheel in a shooty retinue, nothing they carry can match the range of the big guns (save for a psy hood). They might be spending a lot of time behind cover to give the rest of the squad 50% concealment.
It's all a little sad really
I suppose a psycannon stormbolter could be a nasty surprise. Not sure who it would surprise in a tau/guard force but still...
(and you know, against tau and guard the cc lord wouldn't do all that badly ... if you were prepared to spend a lysander's worth of points on gearing him up he'd probably take out most units before they finished chewing through his retinue)
Last edited by A.T.; September 1st, 2009 at 15:06.
So the inquisitor is about as bad as I thought he would be but, if I give him gun servitors he can become a good way to soak up hits for them which turns them into a decent unit? I've played against DH inquisitors from time to time so I was suprised that they don't get similiar equipment and was at a loss on what to try and do with a WH one. Thanks for answering my questions atleast now I'm not trying to make him more than he is.
DH are the better shooty ones because they get Psycannons. I'd give a WH Inquisitor a Psychic Power, either Divine Pronouncement or Scourging. Your next best bet is a SBolter and that sucks.
I think your best bet would be a cc inquistor with 3 crusaders, 3 acolytes with power armor and mancatchers, and 2 medics. Then give the inquistor something hard-hitting like an eviserator. They'll also need a transport, choice is up to u depending on what your allowed. Its expensive ,but I think its pretty decent.
Don't know how strict you are being with the rules - if you could get your hands on a blessed weapon you'd weigh in at WS5 S5 I5 with a familiar, not bad against guard and tau.
(familiar gets you an extra power too)
Oh - and keep in mind that medics will die in close combat against anything that lands more than a couple of hits due to their lack of saves.
Last edited by A.T.; September 2nd, 2009 at 09:49.
If you want a shooty retinue then DH is the way to go; the Smoke Launchers make loading the unit up with Melta and shoving it in a Rhino a reasonable proposition, and the Termie armour plus a couple of Grenade Launching Veterans can provide a half-decent anti-infantry squad that, for some reason, people just love to shoot at.
Likewise if you want CC then Daemonhunters are the way to go, since you have access to Lightning Claws in the DH armoury (and at S3 you NEED the RRTW because every hit HAS to count).
In all honesty the Witch Hunters got a bit screwed when it comes to Inquisitors and Lords. The only Inquisitorial WH model I'd ever consider taking is that mad bloke who rides around on a big armchair Multimelting sinners, he's pretty cool.