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I'm new to 40k, and I am definetely in need of some help. I have the Space Marines armies from Black Reach x2 (someone else took the orks), and I'm starting to expand my army. I'm probably only gonna get to 1500 points, and I want some help with choosing my HQ's. I've thought about pretty much everything, from Calgar to a Master of the Forge, and I can not decide. I'm kinda pulled toward Vulkan, and Master of the Forge, but maybe i should just stick with what i have (two captains with bolters and close-combat weps)
I would post this in the list section too to get some more help, but yeah vulkan is pretty nasty if you build your army around flamers and meltaguns. As for the two Captains that the box comes with I would not equip them the same way they are on that. The best build for a captain IMO is relic blade, storm shield, artificer armor, and then however you want him transported.
And btw welcome to the game
I serve my master and do as he wants. He wants the badlands, thus they will be his.
-Shriva the Damned
I would probably get Vulkan and then a Librarian in Terminator armour, all in a command squad and then all in a Land Raider, thats a tough nut to crack and works for my friends who play Salamanders. Equip the Captain as mentioned above and do what you want with the Librarian (terminator armour has saved me so many times.
Good luck with the hobby and may you roll perpetual sixes (apart from leadership tests).
Nobody expects the Imperial Inquisition!
Honestly it depends on several factors.
1. Cost. How much money do you want to spend on your army from here on out. Buying an HQ isn't too expensive, but usually you want to build an army around him to get the best results. Considering you're going to be using a minimum of 100 points to buy an HQ, you may as well get something that works well with other units.
Chaplains are good, so are Librarians. I don't really like the normal captains or Chapter Masters, too normal for their own good not really helping the army at large. Masters of the Forge are best used with lots of Dreadnaughts, which is an interesting concept and one I haven't really explored due to not having a ton of DNs.
As such, if you are willing to spend a lot of money, you should try and get an HQ with which you can build an army around. If not, then stick with just captains or chapter masters. They are good unit boosters, though not as good as Chaplains or Librarians.
2. Play style. Are you shooty? Or do you favor assault? Some HQs, like Shrike, boost an assault style army to rediculous capabilities, whereas adding someone like Kantor allows you to outfit your army with loads of Sternguard and make a shooty bastion.
In general, shooty HQs are Lysander (allows rerolls of bolter shots), Kantor (make Sternguard scoring), and maybe Vulkan (makes flamers and melta weapons twin-linked)
assault HQs are Shrike (gives everyone fleet), chaplains (reroll to hits with a unit he joins), Chaplain Cassius (chaplain with special rules and toughness 6)
either or both (depending on how you deploy them), Librarians and Tigirus (how you use their powers dictate how they are), Master of the Forge (dependant on how you loadout DNs), Khan (outflank can be used for either), and Captain Sicarus (depends on what special rule you give a tactical squad)
and overall favoring none, Calgar (doesn't really give you an advatage either way), and Captains and Chapter Masters.
Overall, once you know how you want to play, you should pick an HQ that suits your style, then build around him. For example, if you like bikes, then take Khan with Moondracken and you can have bikes as troops choices. If you like Sternguard take Kantor. If you like assault units (assault marines, vanguard, etc), take Shrike.
3. Points cost to value. Is it really worth it to take Kantor if you are only going to have 5 sternguard? Is it worth it to sink a points into a jump chaplain if you only have a 5 man assault squad? Once you know your play style, pick an HQ, and make sure you have units that play to that style. Thus in general I'd tell people to stay away from Calgar, Captains, and Chapter Masters since they don't really help your army at large. However, if you are trying to get an HQ on the cheap, cost to value Captains aren't terrible.
So to answer your question, no I would not stick with what you have. If you want vulkan, consider taking units with lots of melta and flamers, and adding in assault terminators with thunderhammers for good measure.
Good luck and welcome to the Marines brother.
Thanks for the help! I'll probably get Vulkan now, and a terminator librarian. I do have two Dreadnoughts with multi-meltas, which would be good with Vulkan, and a Master of the Forge. I might just get all of em, cause I'm going up against both Orks AND Tau, which in general needs some army variation. Once again, thanks.
Remember the force organization chart. Sadly one of the most complex things to do in 40k is determine the 2 HQs you want to take. There is just no way around it until you hit around 3k points, then you can probably double it.
Since you only have 2 Dreads right now, don't take a Master of the Forge. Wait until you are sure you want more, then have bought more of them before you replace your librarian.
If you are going for a librarian, be careful of just wantonly sticking him in terminator armor. If you want him with a unit, consider that you can't stick him in a rhino or razorback.