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I'm looking over my list when I realized I'm pretty weak against Mech Tau. It's mostly the fact that a lot of Mech Tau armies are gravitating toward very hard to shift Broadside Suits with Drones and the fact DPods make blowing up Devilfish a 50/50 chance.
What do you Mech IG players use effectively against Mech Tau? I'm mostly interested in things that get rid of their armor well and what you do to not be reamed by Railguns.
I run some things that can take all that out (Lascannons, Demolishers, Meltas if I ever got that close) but it still feels a bit meh.
Make sure you get 1st turn. He who shoots first tends to have the upper hand, and IG has much more ranged weaponry than Tau.
With that said, get an Inquisitor ally and give him the Emperor's Tarot. It increases your chance to get 1st turn.
Vendettas help, though first chance he gets, he's going to shoot them down. Also put lascannons on your LR hulls and give your chimelta vets or infantry squads lascannons.
Lastly, consider Medusas with Bastion Breach rounds or a LR Vanquisher w/hull LC and maybe Pask.
If all else fails, put some Grey Knights in a vanilla valkyrie (make it cheap) for a possible 1st turn charge.
I also hear an allied Callidus could be very effective against Tau.
Last edited by jy2; September 6th, 2009 at 15:24.
Marbo > all Broadsides. GG.
Lots of AP2.
My Vets will do fine agianst any kroot or Firewarriors they use, and I try to edge them up behind cover as much as I can, then fire Plasma rifles as soon as I can.
S10 Ap1 is only scary if they've got a tank to shoot it at. Otherwise I'm perfectly fine rolling 4+ cover saves for my vet squads. While Firewarriors might have the range and average S advantage against me (I always run carapace armour), the difference in range isnt THAT much, and if we're within rapid fire range, my plasma rifle shots will go to school against them.
In general, I actually think infantry army is the way to go against tau in this regard, with any vehicles coming in reserves to get at least -a- shot off.
Meltas get inside disruption pods and ruin their vehicles.
Failing that, lascannons and autocannons en masse will mess up vehicles.
Suits can be sniped with mobile units like Vendettas, battle tanks, and hellhound variants.
Kroot < flamers.
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I know Tau can take a ton of anti-vehicle, but guard can still take more. Against any mech army with my mech list the first thing I always shoot at is its long ranged anti-vehicle, then my units like the Vendetta's shine, and leman-russ variants can't be touched.
All pretty good advice. I've re-worked my list a little, I have cut Marbo from a previous version but I'm including him again. Outflanking Vendettas and Valks seems to be the way to do the most damage in one turn, assuming I don't go first.
Marbo + Outflanking + Astropath has made me feel better. Grav Insertion is a risk I'd take to wreck Devilfish and Hammerheads.