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Is footslogging all but a lost cause now? I've always liked the concept of 100+ units in power armor marching across the field unloading a literal ton of shells that all have the possibility of being AP1, with the occasional hill squad toting heavy bolters. Throw in a jump cannoness or two, a few packs of seras, a couple of exorcists, and I called it a night, but I seemed to have missed something in my absence of the game. Last I really played, footslogging was doing better because they could run across the board with a few melta/HF combos, the cannonesses would swamp the bigg'uns, seras would punch a tank or two and see to it the rest of the girls made it across the field, and the exorcists would make it cloudy with a chance of missiles.
Somewhere between then and now it would seem that they've been all but forgotten because 5th exploded into "tankrushKEKEKEKEKEKEKEKEKEKE," or at least that's the gist that I've gotten from reading up on what I've missed. Footsloggers have always been on the bottom of the list, but have always had a spark of hope. Has that spark been snuffed by the treads of the "tankrushKEKEKEKEKEKEKEKEKEKE" that 5th has seemingly become or is that spark still being carried by the ever vigilant warriors marching side by side to quell unholy cry of the witch?
Things to consider: With the exception of Grey Knights, I play pure Sisters. On many occasions I have played sisters with grey knights to great effect (also have a fluff thing going) who I feel are worth loosing the faith over to fill roles the sisters can not. It's never much because of the points, but it's enough. Depending on what I need, I can march some PAGK holding a homer across with the SoB and either call in more PAGK or if points allow my GKT or even GM with them. It's also fun keep an Inq with 2 mystics in the back next to the exorcists, ooooh is that fun (nothing like popping a pod mid flight). Other then GK (only GK no IST or IG or w/e), there's no inducted anything.
So to reiderate my question: Is footslogging nothing more then a laughable dream crushed under the treads of the "tankrushKEKEKEKEKEKEKEKEKEKE," or is it still conceivable for some persons who have forgone their right to bear tanks to play with any shred of hope for victory?
Last edited by ikbuh; September 7th, 2009 at 10:53.
Footslogging is as bad as it was in the early days, you just didn't want to buy a transport that's all. Now transports (for the new codizes) are darn-cheap. Of course everyone is buying them now.
Transports from =][= are still expensive though ... but we have old smoke launchers, cheaper extra armour. It could be worse.
Yes, our codizes are outdated.
Don't know, don't have any codizes here at work
I just thought they were similar.
No WH have the old smoke, thus they can only be glanced with it instead of a cover save. It very much offsets the additional Rhino cost.
Yes foot slogging is bad because of Objective missions, SoB sucking outside of 12" and generally have T3 models on foot.
I've been playing footslogging pure sisters without any inducted stuff for as long as 5th edition is around and so far I'm winning more games than I loose.
At a tourney it would probably look different, but I don't care. Out of my regular group of players about one third plays mech lists and I won against those as well.
Footslogging sure isn't as mobile, but has other advantages:
A) on marker missions my foot squads are almost always big enough to hold 2 markers at once. XD
B) I have thef lowest kill point count in the whole group. If they wanna beat me they often have to annihilate me completely in kill point missions.
C) When deploying first in DOW, the large squads are able to deny almost the whole table.
I posted my 1k list here late last year and only changed it slightly. (I mentioned it there already but worked it in right now) Right now I'm running 1.5k, which is roughly the same with seraphim, third exorcist and a few more sisters. Might post it when I get around to translating it.
EDIT: Also I just looked into my codex and it just refers to the rule book regarding smoke....
Last edited by Interrogator_Krikk; September 7th, 2009 at 15:45.
Kill the mutant! Purge the unclean!
Wow I think your right Fizzics, for some reason I'd labored under the delusion they had old smoke for whatever reason. I now fear nothing about WH, thank you! /dance
I play a similar list at 1500, but I'm a huge fan of the jump packs. I usually run 2 sera squads and two jump cannonesses, then run in with 16 girl squads. Also, I've found that a pack of retributers is surprisingly useful in the back, 12 HB shots are really good support, tough I sadly only run with a single exorcist because I didn't have the cash to get another. Never was an issue really because I had plenty of tank hunting.
With a small edit to the list, I run some of my Grey Knights (like I said). They're really nice for putting some quick bolter shots in from a distance while your girls move in, and if your girls DO get assaulted they're right there. Makes your opponent rethink what he's going to do. Everyone knows about Grey Knights, but not many know where they're priority stands. In this case it's Kill the tin man lookin to take your heart with his S6 and WS5 or go after dorathy and her basket of bullets looking to go home.
Good to know that footsloggers isn't a lost cause.
It's only DH that have oldschool smoke rules. I have both codex's in front of me =P