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I was playing a tournament last week and I had problems with a necron list. How do you beat the deciever. He has such an insane str and toughness and a ton of wounds. He just walks though everything and at 300 points he ignored invunurable saves so he took out a 240 point character in 1 attack. I am not sure how to beat him. Please help!
Psycannons is my favourite, they ignore invulnerable saves (and I think the C'Tans don't have any other) and cover is pretty much non-existent for such a large/high creature. Although you would have to include Grey Knight (Terminators) in your list
Otherwise I would just drop lots of Tacticals with rapid fire on him.
You cannot hurt him with Tac aquads. His toughness requires you have a str of 5 at least to even hurt him. Bolters do nothing to him which makes it even harder. I am thinking of taking 2 scout squads with sniper rifles and heavy bolter for such annoying characters. The wrathlord also falls into this catagory. But honestly he has so many wounds I am not sure what to do.
About the Deceiver well,since am a player who actually uses him i would say his rockhard when it comes to everything,what you want to do is ignore the Deceiver and go straight for Phase out.
Example:Get your CC marine units into his necron warriors units,cause damage and sweeping advance them and his just lost 10 guys to 1 close combat.
Does Phase out only count 'warriors' or is it all necrons?
It only counts Warriors, so phasing him out is always an option. But what to do if they hide behind a Monolith or something :p
Ack @ Bolters ... didn't thought about the high Toughness. Psycannons should have a good reliability I think. SM can take 2 troop choices from Daemonhunters. Unfortunately the Justicars are pretty expensive and we can't take a purgation squad as no Heavy Support choice is allowed.
Justicar, 4 GKPA w/ 2 Psycannons
Justicar, 4 GKPA w/ 2 Psycannons
Costs around 200 points I guess. That are 12 Str6 save-ignoring shots. Not that bad I think. I don't know how "fast" the deveiver is, but at 36" range they are pretty save also.
Hit with BS 4 = 4+ ?
Wound with Str6 vs T10 = 5+?
No rulebook sucks ... have to get home
I think at home I will calc the chance of snipers versus 4 psycannons (for same point values) to deal wounds on the deceiver. Just for fun
if you REALLY want to take down a C'tan snipers are your best bet, or if you want to try your luck, charge him in CC with a model that has a forse weapon and prey to the dice gods you cause a wound and pass the phychic test!
Grey Knight WIP Thread <Clicky>
I am the Hammer...
And ever since my Necron opponent sees no point in fielding it anymore. A full 10 Sternguard's rapid-firing kills a C'tan pretty much reliably in a single turn of shooting. Ravendove already mentioned drop podding them in - this _is_ the best way to do it, because your opponent is pretty much helpless against it.
Good thing about Sternguard is that they won't serve only the purpose of killing the C'tan (what they do better than anyone else) but will instead actually also be indeed quite helpful thereafter.
Forget about sniper scouts against the C'tan. In 4th edition 10 snipers took two and a half turns on average to take him out. Now that the miss thrice as often this will become a lengthy and boring target practice, all the while risking that your scouts get torn by the many AP4 weapons in Necron armies. Because they are stationary the scouts are also easy to avoid. And when the C'tan is down your sniper scouts won't be very effective against the rest of the Necron army.
The hellfire round in the heavy bolter is not as easy to miss and will wound much more reliably, so at least take a heavy bolter in there if you do plan on using sniper scouts.
Lysander's bolter drill can help the sternguard kill the C'tan quickly even at low numbers.
Same goes for a librarian's null zone which is very effective in fighting the C'tan.