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Sergeant Chronus, a powerful upgrade for Space Marine tanks. Is he?
What does he do for us?
- As long as your vehicle is not wrecked, exploded or immobilized, you can move.
- As long as your vehicle is not wrecked, exploded or weapon destroyed, you can shoot.
- As long as you can shoot, you shoot better.
- If your vehicle is wrecked or exploded, you have a chance of Chronus surviving and using him as a single infantry model.
To guarantee movement when not immobilized we can buy extra armor. This is expensive too, but far less than Chronus.
Being able to shoot when shaken or stunned is a great boon, but how often do you get away with only one of these damage results instead of also having your weapons destroyed, becoming immobilized, wrecked or even being exploded? And in those situations how often is it game deciding to be able to shoot your tank's guns in your following turn? Because this damage isn't permanent anyhow.
Shooting with a higher BS is good. But how good exactly? Single weapons will hit 83.3% of their shots instead of 66.7% which is good, but a large amount of tank weapons is either twin-linked (hitting 97.2% of their shots instead of 88.9%), template (where the higher BS doesn't matter at all), or blast/ordnance whose scatter odds will change as detailed in the following table (excerpted from my blast weapon scatter odds tactica which can be found by following the link in my signature):
Sergeant Chronus as an infantry model is effectively a veteran without bolter or second close combat weapon but instead a single power fist attack. Sure, he may be able to contest an objective, he may be able to tie up an enemy fire support squad, he may even get really lucky and blow up an enemy light vehicle. But you have to be very lucky for any of this to happen, because a single marine will die very quickly on the battlefield.
What vehicles can we use him for?
- Land Raider
- Land Raider Crusader
- Land Raider Redeemer
You don't want him in a Rhino. Upgrading a storm bolter's BS (or two storm bolters' if you add another one) is not a big gain, especially since your rhino is supposed to move fast and not shoot its weapons anyway. If you want to upgrade it you should go for extra armor and maybe a dozer blade.
You don't want him in a Razorback either. It is still a transport and should be on the move most of the time instead of shooting its weapons. It is also very fragile, so you probably won't have many glancing hits causing crew damage that you could ignore. Since the razorback's weapons are almost exclusively twin-linked there is not much gain from higher BS either.
Land Raiders (all variants) will benefit most of all available vehicles from ignoring crew damage, because they are hard to destroy and will suffer a proportionally much higher number of glances. Since Land Raiders also feature a far superior number of weapons the profit from higher BS is the highest here also, but since all weapons on Land Raiders (except for the Redeemer's Flame Cannons, and those are template, so they do not care for BS) are twin-linked (barring the optional add-ons such as multi-meltas) the gain is still not all that high.
A Predator does profit from Chronus, but you field a second one for his price.
Same is more or less true for the Whirlwind, about which we must additionally state that it will probably have no need for ignoring crew damage because it can and should be hidden from sight anyhow, and if opponents do get near it chances are high for it to be entirely destroyed.
The Vindicator needs to be on the move a lot (if not used as a defensive tank in cover which is by the way totally viable) and he deals a great punch of firepower where a single shot can very often be game deciding, so having a guarantee to get your shot off is a great advantage. Still: the Vindicator is fragile, and it won't be able to move if it gets immobilized, it won't shoot its demolisher cannon if the enemy destroys this weapon, and it will be wrecked if the enemy destroys the tank - all despite your Sergeant Chronus.
Sergeant Chronus is a viable option for a defensive high-firepower tank in cover backed up by a techmarine and some servitors who can repair its guns if they get destroyed. But this is a whole lot of commitment to a single tank.
You are probably better off doing without him and instead fielding a second tank of that type or at least a support landspeeder that will probably be more of a bonus to you in most situations.
If you are playing a very large detachment, though, where all your slots are already filled and you still have points, then put Chronus into a Vindicator or Land Raider and have fun. He is pretty cool, but he is just to easy to take out and costs far too much to be a very competetive option.
If Sergeant Chronus could re-roll damage results like a Venerable Dreadnought, or if he was cheaper, I'd advise you to buy him as an upgrade for your tanks. But the way things are he just turns out to be a good-looking option on paper, but not performing very well on the battlefield.
Nice assessment. I've always thought simply he's just too expensive. I didn't realize, and simply forgot, he can effectively ignore crew shaken/stunned results.
I think if they added to his ability, that the tank could fire 1 additional weapon, when moving or something, that would account for his points, and fit in with his fluff in a predator.
Your points are well made and I agree with them, except, I like using Chronus. I run him in a land raider and I've had him take several melta and multi-melta shots and keep on rolling. He is a psychological factor which I appreciate. My opponent got very frustrated that my landraider kept going and kept shooting! Plus I like the look of the model.
Once a Marine, always a Marine.
But apart from his looks and his psychological facor he's not the best choice you can make for the points. He's pretty good in the land raider (this is actually the only place I see him making sense, and maybe in a vindicator - I stated the reasons for both in my opening post) and all. I can see him work here.
I am not saying he isn't good if you use him. But if you used other things for his points you might realize they are good too - and in most situations these other things turn out not only to be good, but to be better.
I think it's good to know someone is actually using him. I like him very much and thought of putting him in a list several times, but I kept discarding the idea every time. Maybe one day he'll have a place in my army, but maybe that will have to wait until he comes with more benefits or until his price goes down a step...
Placing him in a alternate army list of mine has caome accross my mind now and then. I can definately see where he would be nice in a large 'for fun' army list. But I would have to avoid him in other situations. Thanks for the brain work Red.
I've got him in my current tournment list in a Land Raider, and he's doing me beautifully - but yeah, I'd never bother putting him in anything else. It's not such a big %age increase for a LR, but for any other tank it's at least a 60% price increase.
He'd go beautifully in a marine apocalpyse vehicle though
I don't play Space Marines but I do play Daemonhunters. Around my local area most people have excellent anti-hoarde due to the many Ork and Nids players, and therefore their AT is limited. My landraider spends the whole game being glanced on 6s as a result, so a Marine player with Chronus in one could laugh gleefully at being effectivly immortal.
Just a few thoughts.
Now, I was thinking of starting a new thread on this, but since this one has been brought back up, I might as well ask it here. Is Chronus worth a kill point? He is an upgrade, but also makes up his own seperate unit should he survive the tanks demise. If anyone has any page #s to prove this one way or the other, could they please post them.
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