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I like my Mobile Missle Coffins!
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Who needs vehicles when you have troops?
I keep seeing mixed things about dreadnoughts. Some people like them, other people prefer to go with landraiders because tankrushkekekeke is oh so popular now. A Dread with a TLLC/ML is over 100 points cheaper then a LR, but at the same time it's not as durable, nor can it transport troops, but you can get more troops with those points, which if you take two dreads instead of 2 LRs, that's enough points for a squad of PAGKs.
Lets get some life in these forums and discuss! Why do you prefer one over the other, or neither?
LR's are just durable and with troops only scoring, it's a much safer bet that they'll get where they need to be, as opposed to a dread that can be popped with fair ease with so much anti-tank out nowadays.
5th E Sand(Grey) Knights: 11-3 (retired) 5th E Eldar: 37-4 (retired) 5th E Wolves 5-0
I genrally go troop heavy and use "left over pts" to buy anti tank...
I seldom do the LR option... i hate having so much depend on one groop of termies in a tin can (a really tough one..but..)
I prefer to spam rhinos with 5 stormies over 1 high cost LR...
So i genrally take 1x Dread (TLLC and ML combo)
unless i am going against necs then i might actually go for 2...
Last edited by Triorchin; September 21st, 2009 at 07:38. Reason: dosen't matter
Not to Dread, since Autocannons and Powerfists still exist.
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It's become a cliche, but that doesn't mean it isn't true. But 5th edition really is a completely different game from 4th edition, and the change hasn't been good for pure GK armies.
Back in 4e, my mostly footslogging, dread-anchored army was a pretty decent force. Certainly competitive enough for my needs.
But that same army just gets slaughtered in 5th edition. The game is faster, vehicles are more resilient (and killing them has always been an issue for GKs), terrain doesn't block line of sight like it used to and cover saves don't compensate nearly enough for a small army of elites. And the list of changes goes on.
The only competitive way to play with GKs these days is to play with land raiders.
But even that isn't good enough. A fully mounted pure(-ish) GK army is a rock in a game of rock/paper/scissors. There are some armies (like Tyranids and Orks) that you can absolutely demolish with it. But by the same token, there are several armies (like IG and Tau) that will have a field day smashing your lovely AV 14 vehicles apart and then slaughtering our stranded Knights.
The only way to be competitive with a Daemonhunters codex army in 5th edition is to go relatively light on GKs and heavy on ISTs and inducted IG. Them's the breaks.
And dreadnoughts really don't have much of a place in this new world order. Maybe fit one in for kicks, but probably not even that is worth it.
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My dreads don't see much action anymore.
I did use them in a competitive game recently though. It was against Dark Eldar and I was afraid that their numerous dark lances would chew through my LR's like there was no tomorrow. So I spammed dreads w/autos & heavy flamers and a bunch of foot-sloggin PAGK's w/pyscannons. The dreads actually took down quite a few raiders/ravagers before they themselves were taken down. Still lost, but it was a blast to play.
Nowadays the only time I use my dreads are when I'm playing against a newer opponent who has no way to take down my LR's.
dreads die to easy. simple as that. in an army of elites they are weak.
i used to hate using lr's because of the point sink but they sure do make up for their points. they may not kill their points value back but the ammount of fire they draw and fear they induce is worth the points. lots of strategy's people use is just ignore the lr which i dont mind because then it just roams around leaving death in its path
What everyone else has said. Armies with GKs need the Heavy slots for their Raiders, whereas Dreads just don't add enough to an army without GKs to be worth taking. They're not even cheap; the basic MM/ DCCW Dread costs 5pts more than the Smurf equivalent and it's only advantage is WS5.
I think, in their current form, GK Dreads are a bit of a waste.
I dont actually play GK or any marines for that matter but after wandering into this thread and reading everyones opinions I've decided to take Ravendove's advice and keep this place alive and post my opinion.
I have to disagree with the general consensus that Dreddys are so easy to kill and that they were better in 4th. I actually think that it's the opposite, Dreadnoughts are tougher nowadays for the simple fact that the new tank charts don't just apply to tanks but to anything with an armor value including walkers. Dreadnoughts negotiate terrain better than a LR and with that cover save or smoke launchers if your in the open you can shrug off some considerable fire power.
Seacondly, the notion that there has been a sudden influx of more and stronger anti tank seems strange to me as well. If anything, tabletops have been saturated with more anti infantry across the board( no pun intended) since 5th ed. is a troops based game. It doesnt pay anymore to pack Las cannons to pop tanks that can only contest objectives when you can bring more men with more shots to eliminate enemy troops who can actually hold those objectives.
Thus, the apparent decline in anti tank means that it's Dreadnought season if you ask me.
In an edition were you want more numbers than fancy toys I would take the dreadnought everytime over the LR, it gets the job done cheaper leaving you more pts. for precious troops.
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