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I've always been against the static style of play, sitting on my arse and popping that lascannon. The reason I started IG (one of them) is the thought of troops rushing towards the enemy, taking snapshots, diving for cover etc. 'cause I like a moving game, not static gun-fights. I was just wondering what special weapon would be the best to put on my guardsmen if I am to play according to this idea of a battle? I was thinkin' about grenade launchers or flamers, since plasmas might be just too expensive on them, and the low BS, well, you know. This could be a poll, but, what do you guys think?
I'd grab G-Launchers by the Dozen. The ability to fire str6 shots on the move is pretty dang useful. Flamers are good but they ideally need transports to be effective as they're easy to avoid.
If you're blobing squads together i'd grab Melta Guns so you're Infantry can deal with Dreadnaughts and the like. You've got orders like Bring it Down! which get over the Low BS on Infatry Squads.
For mobile support i'd give your PCS 4 G-Launchers take some SWS with G-Launchers too, give the CCS some plasma for dealing with MC's and take sentinels for giving your arm a bit of reach against enemy vehicles and artillary. Marbo who can pop up on the enemy and nuke them while your infantry is far far away gives you a little bit of help.
Be advised though. Your guys will die by the Dozens so get many of them. Get Commissars to stop them legging it and forget about subtlety.
I love this style of play too and it works. It's just messy.
I didn't mean my whole army would be about running Guardsmen, sorry if I lead you to that. Just that I will be using my guardsmen as said. So, guees Grenade Launchers it is then, thanks.
that sounds like a really neat tactic Lord Borak,like how many guardsmen are we talking here to make that work?
"In the kingdom of the blind, the one eyed man is king"
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Running around popping off Grenades can be fun, but it isn't terribly effective. Popguns and a single S6 shot really don't concern people, it's the heavy weapons that make IG scary.
If you want mobile infantry, I'd recommend meltas, Commissars, and power weapons in a big blob (30+ men). Run that in front of your guns and force your opponent to deal with it before the good parts of the army.
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I was actually thinking the same thing after my game yesterday. I was specifically thinking about running numerous SWS as a screen in front of several 20-man blob squads with meltas supported by Straken and PCS (I play infantry guard if you hadn't noticed). The idea being that the SWS take some fire off the infantry squads and hopefully take the first assault. Then the 60+ infantrymen all charge in melee with Straken (yay Furious Charge!) of course, not to mention numerous power weapons and power fists hidden in the squads.
Now I know this won't achieve victory but I wanna pull off the super aggressive Guardsmen Rush just once and see what happens!
I like ==Me=='s suggestion. 30 Guardsmen with a few powerweapons, commissar, and 3 meltaguns is potent threat that your opponent will ignore at his own risk, and will only set you back about 225-255 points, which isn't bad, considering that it can claim objectives, and a similar unit of 30 Ork shoota boyz costs about the same, and isn't stubborn (leadership 9 with stubborn and a re-roll is a LOT better than fearlessness, trust me).
"Any job worth doing, is worth doing with a powerklaw."
I run a decent mix of flamers and meltaguns, if there's 40 guardsmen it will be 2 of each, and 2 commissars with powerswords. I've never been a huge fan of grenade launchers, except when spammed in command squads. They just don't do enough of anything to make it work - they almost do anti-armour (hence my meltaguns), and they almost do anti horde (hence my flamers).
In kill point missions I either form 2 squads (flamer/meltagun each - for versatility, especially vs drop podding dreadnoughts), or one mega amoeba, and in other games I just run them all seperate, with the commissar toting squads at the rear of the horde.
You'd be surprised, as a meat grinder, it's actually quite effective, and I don't even bother with straken - although sometimes I do run Creed, who has proven invaluable time and time again with his scout special rule, and his 24" order radius.
Oh and +1 for not making this a poll.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
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