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okay, what i am building is an Iron Hands army built on the new space wolves codex, this is obviously not exactly original as i think most iron hands players use the space wolves codices.
the jist of my army will be the use of a logan grimnar stand-in, converted from the grey knights terminator with halberd force weapon, this will allow me to take 'wolf guard' as troop options.
i will be using this tactic primarily for the benefits to my other options, let me explain, i will be utilizing venerable dreadnoughts in my elites slots, and of course a Bjorn stand-in, equating to up to four dreadnoughts.
one of my 'wolf guard' packs will be equipped as lightning clawed terminators and attached to my Grimnar stand-in, these will represent morlocks.
the other 'wolf guard' packs will be in power armour and will feature one of their number equiped with terminator armour to act as sergeant.
beyond those choices i have not decided, mainly due to the fact that i donot know the prices of these units, i will be building my army list tomorrow and will try to post it that night.
in the mean time, please let me know of any other fluff orientated to the Iron Hands that i could weave into my army.
honestly i dont think you did the looking in on the fluff for the iron hands.
first, in the horus heresy all of the iron hands terminators were wiped out to the last man and still the iron hands have yet to replace those lost battle brother.
second, to run a fluffy iron hands army take bjorn as your HQ and probaly a wolf lord with the runic armour, then for your core it doesnt matter for them run it how you like, long fangs and dreadnaughts are quit fluffy and land raiders are quite fluffy too due to the deep respect the iron hands have for the adeptus mecanicus and vice versa.
now if your not makeing a fluff army then do what ever you want. sorry if i sounded dickish
Ummm, no? What sets Iron Hands apart from most other chapters is that according to Index Astartes they have Terminators leading power armor squads. Also, While Bjorn would be a fluffy choice, he is extremely expensive and has the potential to mess with you army, so I'd leave him at home. Right now I'm looking at taking:
2x 10 Wolfguard- 2 Terminators with Chainfist and Cyclone Missile Launcher
4x 5 Grey Hunters
Stick the Terminators in the Grey hunters for move and shoot squads with 2 Missile shots a turn, and stick the 8 remaining Wolf Guard in Land Raider Crusaders for a pretty good assault force.
This is at 2,000 by the way.
In regards to Iron Hands as counts as Space Wolves- go for it man! Make them look good!
I'd say that the Regular codex would be the best choice for you to use if you wanted to use Iornhands. Make an army with an Techpriest for an HQ and take Dreads for your Elite and then some Thunderfire cannons for Heavy support. Use regular Tactical Squads for you Troops and you should be fluffy and effective. No one wants to here that they are fighting 4-5 Dreadnaughts.
I think that a good list should look like this.
Master of the Forge, Venerable Dreadnought, 2 Regualr Dreadnaughts, an Iornclad Dreadnought. Umm, 3 Tactical Squads and a Thunder Fire Cannon should be under 2000pts giving you plenty of room to personalize.
I am usually all for making a personalized army that is used in an Fluffy or unique way but in this case i disagree with you using the Space Wolves Codex. I recomend the Regular Codex. Also the Iornhands are a Codex Chapter unlike the Space Wolves.
Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.
Pros for using the Space Wolves Codex for Iron Hands:
Venerable Dreadnought HQ
Terminator Sergeants in Squads
Acute Senses used as Improved Targeting Technology
Cons for using the Space Wolves Codex for Iron Hands:
Hard to explain some of the other rules, such as Blood Claws needing to charge.
Are Iron Hands really so close combat oriented?
Pros for using the SM Codex for Iron Hands:
Master of the Forge
Ability to run more Dreads (arguable depending on fluff)
More Tank Options
Chronus is secretly an Iron Hands character.
So that's just off the top of my head. I'd say that if it makes you happy to use the SW Codex instead of the SM, go for it! It's probably a wash ruleswise, as both have some good support for Iron Hands fluff.
Wow, thanks guys for the input, iron hands are one of those troublesome chapters between the codices, but correct me if i'm wrong but i don't believe that iron hands are a codex astartes chapter, they've never acted like one to me, regardless however, i have waited long for the space wolves codex so i'm going to give it a try at the very least.
My first instincts for utilising the wolves codex are three fold, firstly, terminators, now this is a grey area for all iron hands lovers as we are constantly told that the iron hands don't have many terminators, some would prefere we had none, however, after 10 millenia i believe that the chapter with the closest ties to the mechanicum would have easily resupplied their stocks of terminator armour look at the salamanders for example, they suffered heavier losses and are now attributed to have more terminator armour than most others, however, i still donot plan on making terminators a big feature of my army, so it's kind of null point.
plus there is the feature of terminators leading tactical squads, to me this is as fluffy as it gets and is obviously one of my most compelling reasons for using the wolves dex.
Secondly, dreadnoughts, i have no issue with taking more dreads i love the grumpy old guys, however, they are a key feature and this method would give me access to above average numbers without infringing on my heavy support lot.
also i don't see thunderfire cannons as being all that fluffy in an iron hands army, as yes i do believe that iron hands like close combat, the tanks are there for the ranged stuff.
thirdly, i won't be using blood claws, at all, no jump packs and no bikes, no matter how un-fluffy it is, this is because i cannot get my mind around fast attack, i will if i need anything fast i will use speeders thas is all.
i would prefere not to use grey hunters either to be honest, but needs must, this is just preference and has no sound argument, which is another reason to use 'wolf guard'.
now on to Master of the forge, i dearly hoped that the master of the forge would have an incarnation in the new wolves dex, however it was not to be, i can see no reason to justify a master of the forge however, i believe all HQ's should have an invulnerable sv and i also will not make do with a glorified techmarine when GW could easily have given us a character this time around, 'Hello from the only Legion without a character, screw you crimson fists', i mean i like little Pedro, but seriously, why could they not have done us one little favor and granted us some respect, it's bad enough our chapter is constantly sidelined like a poor second founding chapter.
sorry for the rant, but i believe myself to be justified.
anyway, back to the matter at hand, below is an army list currently in construction, it is in no way final as i still haven't had the chance to study the new codex.
2x Venerable Dreadnought w/heavy flamer
6 wolf guard - 4X terminator armour - twin wolf claws
2X terminator armour
+ drop pod
2X 10 grey hunters
2x Land raider
this leaves me at just under 2000pts, and is hope fully fairly comprehensive, and annoyingly, fairly expensive.
BTW, the 2 wolf guard in terminator armour are obviously to attach to the grey hunters squads, and grimnar will ride in drop pod attached to the 4 wollf claw termies (as morlocks).
also i am currently deliberating whether or not to drop the ven dreads to standard dreads to save points (a lot of points)
i'm not sure if the wolf guard can deploy seperately already, if not then i'll need to rethink a few things.
Last edited by Ryuhei; September 28th, 2009 at 19:37.
SWseems the better option drop logan take a cheaper hq choice than him a big squad of wolf guard put some in tda to put in some grey hunters like 2/3packs worth of them sounds a bit more fluffy to me as iron hands are not but are codex if that makes senseso it makes sense they would take enough troops oh and yes they got screwed unless there gonna do a mini dex for it
thanks for the reply cheeky, yeah, i came to the same conclusion, and i don't realy need grimnar now, so i'm going to do some investigating into alternatives, what i don't now about is whether iron hands use psykers or not, as obviously the new sw abilities are very attractive.