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I'm currently working on a mech list with each chimera armed with a heavy flamer and stuffed with melta armed vets.
Covering them I've got 2 griffons and 2 leman russ battle tanks. I want to take some flame tanks but I'm not sure which one to go with.
The Hellhounds have the range to stay at a safe distance while using their flame weapon.
Whilst the Chemdog is able to do damage to MEQ as well as swarms and with it being able to move 12 a turn that a 6 to hit should it be charge. However there still the risk of getting too close.
So given the description of the rest of the army and the points made, which do you think is the best choice?
the answer is of course both, although its not the answer you wanted to hear, they really do provide two completely different roles and it depends on your list.
I like the hellhound as a generalist because:
1. even against meq's you could get probably 3 more rounds of shooting at them before they are in krak grenade/powerfist/meltagun range so conceivably you could cause alot more wounds than just the one turn before your banewolf may have died.
2. because you can always move 6'' fire the second gun too as they are all fast vehicles, alot of people will tell you that the banewolf is awesome because its main cannon at str 1 is defensive and therefore you can move 12'' and fire both weapons. thats great if its sporting a multi melta or something, but since you really dont want to be firing a chem cannon at a land raider, save it for the vendettas and get your hellhound with heavy bolter/flamer moving 6 and churning out the fire.
it is however my stern opinion that if you are running creed in your list, an outflanking squad of bane wolves would kick ass..
my ideal situation for fast attack guard would be:
Fast 1: Bane wolf squad
Fast 2: Hellhound Squad
Fast 3: Vendetta Squad
just my opinion, but thats a scary amount of av12 anti tank and anti infantry firepower...
They're both effective, but in most cases they will be one-trick ponies. Best make that one trick as hard hitting as possible. I say Bane Wolf. Don't forget to buy Smokes on it.
I agree with Raven. Chem cannons will take down all but the toughest (terminators) of models with contemptuous ease. Combined with a heavy flamer it can send enemy infantry a-runnin. Problem is that you've gotta get the infantry out of their vehicles for it to work its magic.
I prefer Hellhounds, yes Banewolves are better against MEQ, but they don't get to place the template nearly any which way fit your fancy (within range). This can be very very useful at times.
But hey, i loves fire so it might just be me.
I originally voted Hellhound thinking that you needed something more survivable than a Chimelta torpedo, but then I realized you actually need something LESS survivable if all of your scoring units are in Chimerae. The Chem Dogs will force your opponent to choose between losing his transports and losing any men outside of transports. Most any opponent will have a field day breaking anything nearby; if Chem Dogs are near as well as Chimerae then he'll have that many more valid targets to fight.
The flip side is that your enemy will get more multi-target charges on you, but you're probably expecting that anyway with your usage of heavy flamers.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
If yes, then easy problem to solve is just use your other units (multilasers, autocannons) to pop the transports.