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(Sorry if this has been posted elsewhere, but I've gone through previous posts and can't find a reference to it.)
What do people think of including Telion in a squad with BP +CCW scouts and a rocket launcher?
My theory would be that (deployed correctly):
- Enemy vehicles would probably stay away from the high BS Krak rocket
- I could pick off enemy leaders and Elite troopers with Telion's Stalker Boltgun + Frag Rockets.
- With the Stealth rules and cover I wouldn't get overly concerned with being gunned down
- The enemy would face a little bit of punishment from the rest of the scouts in Close combat.
This is supposed to work as a psychological weapon, vehicles won't advance, characters stay out the way. I might be able to dominate ground?!?
Is this not role specific enough, is it inefficient?
please let me know your thoughts!
(By the way, I mainly play my brothers balanced CSM.)
Cheese… milk's leap toward immortality
In my oppinion he works better with snipers. Although it could work against characters. I doubt it works against (heavy) armour, I think a single missile launcher is not lethal enough to threaten serious tanks.
If I want a psychological weapon, I usually try to get an orbital bombardment
Right, it's not a bad idea, but it will get a Land Raider or some such driven into it.
Hey there, Black Mamba!
You may want to check here on Telion.
Now I fear your squad won't be very efficient. And frankly I fear you are overestimating its psychological effect. Unless your brother is a total chicken your area denial won't work at all.
Now: Telion is definitely a good choice against Chaos Marines. He can snipe those squad leaders which is priceless. Kill icons, kills special or heavy weapons, champions, power fists and all that nasty stuff. So that's pretty good.
As far as leaders go, though, don't count on it. Telion would probably spend the whole game trying to kill a W3 model with an invulnerable save. But before he can finish his job he'll get assaulted and torn apart.
But the rest of the squad? Sure, a missile launcher is good. But either you use Telion's stalker bolter (which I would suggest) or you use his BS6 (not 5!) on the missile launcher. If you do the former (which I, again, suggest) then your missile launcher is only BS3. And frankly: I wouldn't even fear a single BS5 missile launcher with my vehicles. Vehicles WILL get shot at with weapons that can hurt them, and the missile launcher is not exactly the most fearsome of those. There's still a good chance it won't do anything even on a rhino...
You won't get shot up too easily, that's true, but still as easily as any other marines. And once it comes down to flamers or close combat you're pretty screwed. And don't get me wrong, scouts with close combat weapons and bolt pistols can hold their own sometimes, but certainly not against Chaos Marines. Without a power weapon of any kind they will die very quickly in the assault without taking anything down but maybe a single marine.
I don't know your brothers army build. But if he's coming at you, then your squad won't keep him from doing so. He will rush to its position and kill it in close combat. If he's mechanized (he should be) you probably can't even snipe squad leaders while they advance. So your missile launcher might stop a rhino. That's okay. But don't expect too much from this unit...
One crack shot from a Dark Reaper exarch and your squad is no longer a threat to anything, there are better ways for area denial.
Nasty. Ok, now I know. I've never seen an eldar player in my area use dark reapers. They're all either fire prisms, falcons or war walkers for some reason.
It's a bad idea, for multiple reasons.
First is that it lacks synergy. You've made a squad to do three things: shoot at vehicles, shoot at infantry, and melee. You have a BS6 ML for vehicles, Telion (and only Telion) for infantry, and eight scouts with close combat weapons. None of those really do their job very effectively. Telion only gets two shots, which is about one wound per turn. The ML is a versatile anti-tank weapon but not necessarily an efficient one. The scouts are useless in close combat.
Secondly is that it's not scary. A BS6 ML shot isn't enough to deter any vehicle with AV12 or over. The scouts are no threat at all; they'll get minced. Close combat scouts rely on a) the charge b) swift reinforcement and c) a power fist on the sergeant.
A similar squad, but with snipers instead of BP+CCW, can do much more damage to infantry at no change in cost. The ML is still there if you want to shoot at a vehicle, but be aware that tank hunting is not the primary purpose of a Telion scout squad. Telion is an anti-infantry model; he's there to take out squad leaders, and snipers work best alongside him with that.
What you've got here isn't scary and it isn't efficient. Stick with the snipers. You'll get a much better actual return.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
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