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Anti Tank Firesupport (TL LC + ML)
Tank Hunter (MM and CCW)
Anti Infantry Firesupport (A.C. and ML)
Infantry Hunter (A.C and CCW/flamer)
Close Combat Beast (2x CCW)
I don't take Standard Dreads!
I have a Dreadnought from 4th Ed with A.C. and CCW w. Stm Bltr.
Was considering getting another one with a different loadout, just wanted to judge peoples favourite weapon loadouts.
Any comments on why you prefer different roles for Dreadnought much appreciated.
I use mine as advancing fire support, then run up to closest big nasty to rip its heart out! I get shot down a bit but its fun to watch it roam across the board!
Cheese… milk's leap toward immortality
I would say anti-tank fire support,simply because it can kill all types of enemies.
AC/CCW/HF are my weapon of choice. It probably stems from the fact that its my Bjorn the Fell Handed model from years ago. Mowing down infantry is its job, but it can take out a vehicle as well in CC.
Of course, for apocolypse games, I pull out my Siege Dred with the Inferno Cannon. A 24" Flame template like the old Hellhound? Yes please!
In my experience the only Dread that has always over performed has been my stock MM/CCW hvy Flamer Dread, in a Drop Pod.
1st turn: largest vehicle threat, nullified. The most consistent unit I've ever had.
DCCW/HF and Assault cannon, purely because it is THE best anti nid weapon layout. This has one me more battles than any other model.
One game my mate brought along 1 carnifex in an swarmy army. DP dreadnought, Shot carnie with assault cannon - 1 wound off. Charged into combat - dead. Mopped the rest up with flamer templates
For get your Mr T, John Mayer leaks pure awesomeness with every note he plays.
It depends what gap in your army you need filled. If you need more Anti-tank, a TL-Las + ML dread performs its job very well. If you need more anti- infantry, running an assault cannon / CCW heavy flamer works wonders.
I would suggest, that unless you plan on long range fighting only (as in TL-las + ML) you keep the CCW. When things devolve into CC (as it always does) having that arm is very useful.
I personally like the Assault cannon / CCW heavy flamer loadout. I like it in drop pods at the start for wreaking havoc on some infantry teams in the back, and I like it for later when it can single handedly crush infantry units in a turn or 2.
A close second in the TL-las / ML combo, which I take as well for the heavy long range support it gives me.
In actuality I usually end up wit both these dreads in my army, the AC one in a pod and the TL-las one back at my line doing some tank stopping.
Assault cannon, but with storm bolter instead of heavy flamer. I prefer the range.
Jager bombs. Very efficient at wiping out friend or foe.
My choice isn't even on there: 2 twin linked autocannons, perfect for shredding transports and other light vehiles.
I voted for the Assault cannon and CCW stormbolter/heavy flamer anti infantry type. It's the classic look for the dreadnought.
But black templars have a really nice anti tank dread. A venerable with twin las, missiles, and the tank hunter skill. Strength 10 on AP roll etc. Don't have one though.