Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
665 points. That's what it takes for 30 heavy bolter shots, 10 sniper rifle shots, all in 10 squads of 5 led by a Rosarius-bearing HQ.
Each Traitor squad is 5 models, 40 points right there, along with sniper rifle and heavy bolter, making each 55 points. Ten of them due to no limit of Traitor troop choices thanks to Apostate Cardinal's "The Flock" rule. A 115-point Apostate Cardinal. 665 points.
If you wanted to go further, 1,215 will get you 20 squads, aka 20 sniper shots and 60 heavy bolter shots. All at 36" range.
Now, maybe I'm the only one intimidated by this firepower, and don't forget anti-tank can still be thrown in, but does anyone else think this "Flock" rule lends a bit too much to cheesy lists?
(Granted, I can only think of.... 3 people I personally know who would stoop to such boring armies just to win at a game.)
NOTE: Oh, and this thing is offered to the enemy just for fighting our lovely Witch Hunters, in case anyone is wondering what I'm babbling about.
Every whisper of the future from the Warp speaks of a hundred battles lost, a thousand lives devoured and a million enemies born. -- Inquisitor Lord Babel
The two main things you have to think about it is that they can only use such a list against Witch Hunters ans second that they have to pay for them, Daemon Hunter opponents get a gree greater daemon or something??
Also if you know that you are playing agaionst such an army the WH codex allows to tool up against such enemies.... there is lot (real lot) of wargear that i would never use unless i know at priori I'll be facing psiker heavy army....
<a href='http://forum.librarium-online.com/index.php?showtopic=16083' target='_blank'>Master of the Convent of Our Martyred Saint</a>
Get your sig from-tHe BaD GuY
Not a free (I think that's what you meant to say) GD. They've got to pay for it, and/or Daemon packs. I plan on actually building myself a GD model to provide for opponents if they want to use the adversaries rules. Prolly not a smart idea for you WH to do the sameDaemon Hunter opponents get a gree greater daemon or something??
But I agree with Hugus - not many people have that kind of army lying around for casual WH-raping. I mean, an IG player could scrape it together, but personally I'd rather take 1500 of IG than 1000 of IG and 500 of sorta-IG.
I love the list in the back of the WH codex. Very much like Lost and the Damned but no chaos units. The flock isnt of powered. In fact I think it is more of a disadvantage because there weak, have very low leadership, they are horrible shots, and have like no armor. So you flame them they die or start running.
I still find it a cool list though.
<img src='http://www.turnsignalsonalandraider.com/comics/000127.gif' border='0' alt='user posted image' />
That is really neet but I think the sisters could easily take advantage of flamers and mass bolter fire and kill the entire army in one turn.
With that many troops you won't be able to help the fact that your bunching them all together. Its not really very different from regular imperial guard who can have something like 350 guardsmen in one force organization chart, and I have made very large imperial guard armies dissapear in single turns thanks to the nuns best friend, the flamer!