Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Good afternoon all,
With the release of the SW battle force set, and an unfruitful hunt for bitz, I've come up with some questions.
1. Would the drop-pod be a valid choice for a BC pack, or is it better off used for GHs?
2. I rather shove a dull knife, into my eye, then search for flamers. Could I just give my BCs plasma guns, or a meltagun (pack of 5 metal meltaguns off the GW website)?
Thanks in advance.
Last edited by MaleOpener; October 16th, 2009 at 17:39. Reason: typos
Tough call on the drop pod. Problem is that the pistol are not a huge threat and the BC's can't charge. They also do not get +2 attacks on counter-charge. removing the reason for taking them over Grey Hunters. There may be some argument if BC were cheaper, but they are not. If you like drop pods, use the GH and drop the pod right next to your preferred target, with the guidance system you are almost guarenteed to be in rapid fire range, and can bring plas or melta doing so.
As for Flamers.... take a bolter, clip off the short muzzle and ammo clip. Glue on any tube piece of scrap you like (or plastic tube from a hobby shop) to extend the barrel. glue a smaller (thinner) piece near the tip for the ignition. Then add a small barrel attached to the gun anywhere you like... top like the old super-soaker or in place replace of the bolter clip.... you only have to do this max twice per unit you want to have a flamer in.
I go to that length because given the rest of the unit, the flamer is the perfect weapon provided you are planning to attach a WG for the controlled charge. The auto-hit negates the BS3 of the new recruits, and at 15 BC's you get two for free.
Thanks for the tips!
You gets rep
In all honesty, the list spot and points are better used for GH's, but if you insist on using BC's I would avoid podding them unless you're set on a DP army. DP is just not an effective delivery system for a unit that really needs the full 15 models to even start being useful.1. Would the drop-pod be a valid choice for a BC pack, or is it better off used for GHs?
-edit- +rep to Torden for quick flamer idea, I've been combing bitz boxes like crazy and this is way easier.
Don't bother having anything more than meaningless small talk on this forum, the moderators won't allow it
I would argue that in about 90% of cases GHs will be the better choice for drop pods. Consider the fact that BCs do best when charging. On the turn they drop they cannot charge, so unless you get a turn scott free (something your opponent is not likely to give you) you'll lose the advantage of getting 2 attacks on the charge.
Grey Hunters have counter attack, so if you get charged you'll be getting the same number of attacks. Furthermore since you can't charge on turn 1, you may as well unload on the enemy. GHs have bolters, which can lay down some serious fire if you have 10 of them. More than 8 bolt pistols (assuming 2 special weapons) to be sure.
Also, BCs have a lower bs anyway, so you pretty much shoot nothing effectively and then get charged. Sure once they're into assault, bcs are in their element, but also remember the fact they have WS3. While it doesn't make it harder for them to hit usually, it does make it easier to be hit.
The real key to BCs is allowing them to charge. 4 attacks a man is great. If you don't charge, then you're wasting their biggest advantage. So honestly, DPs are not the best entry device for them. GHs will perform much better if we consider the 1 turn lag for assaulting, along with the fact you can only shoot when you step out of the pod.
As for flamer modeling, my only advice would be to get some meltaguns and paint them like flamers, they look kinda similar. Then again, I'm not too big on converting tiny parts, so I can only say so much.
I agree with yoru statements, just counter-charge is no longer a GH only advanatge like it was in 3rd.
LRC with 15 BC and a WG is the way to go if you are going to use them. With Ragnar leading them they get furious charge as well for +1 str and init.
I would prefer a Wolf Priest to WG, especially for a unit that is going into the massive investment of a crusader.LRC with 15 BC and a WG is the way to go if you are going to use them. With Ragnar leading them they get furious charge as well for +1 str and init.
That said, I still wouldn't field them.
Also, it should be noted that GHs actually do better being charged because they replace their bolters with special weapons while BCs have to replace either their pistol or CCW. That means with 2 special wepaons per 10 BCs you'll lose 2 attacks (one off of each special weapons guy) to a total of 28 attacks w/ counter charge when being charged whereas GHs replace their bolters and thus still have a bolt pistol and CCW. Thus they still get the 3 full attacks when counter charging. Basically it becomes 28 attacks for BCs when charged and 30 for GHs when charged assuming 2 special weapons.
Now Swiftclaws get packs for only 3 points, so that is fun!
So LRC rush with BC
Drop pods GH and fire away until counter-charged