Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm at a bit of a crossroad here, as I can't decide what to do with my Wolf Scouts.
Though I love sniper rifles, I can't bring myself to waste the WSs special rules.
Likewise, I was liking the idea of them sneaking around and stabing an HQ hiding behind their own lines.
Thanks in advance.
I agree, they are for killing what ever is left in the back field. Keep them small and a suicide squad. The goal is to kill something that was worth more points then they are in one round of shooting. I give mine a Meltagun and 2 Plasma Pistols. They are for Killing Tanks. If they don't kill if to shooting then charge it and watch your Krak Grenades blow it sky high. Or shoot and assault an Enemy HQ. This is when you get the most use form having a Wolf Guard with the Squad.
Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.
Last edited by 4theEmperor!; October 19th, 2009 at 23:49.
Once a Marine, always a Marine.
OBEL gives the WS an advantage over other Outflanking units: if you roll well then you can arrive from whatever table edge you like. Most folks choose the opponent's back line, but that may not always be the best option.
I played in a game on Thursday past where my opponent brought on his 10-man squad of WS - no WGL but one of the WS took the Mark of the Wulfen - on from the side, about 12" from my back edge. He proceeded to do a Pac-man through three of my units without going anywhere near any vehicles. Those Scouts rocked (unfortunately). They were eventually blown to bits and then kicked apart by a unit of Broadsides who emerged from cover to avenge their compatriots.
WS are known for their OBEL trick. Yes, it's great and very effective. The one problem which has arisen for them because of 5th Ed rules is that they can no longer move into contact with another unit when they perform a Sweeping Advance. That is why my opponent took a fullsize squad to allow for casualties and still have a hard-hitting force when he got to his target. Having 10 Scouts hit a Tau Shas'el Commander, 3 XV8 battlesuits and a Kroot unit and subsequently emerge victorious was not funny!
With the SW army now offering Wolf Guard, Lone Wolves, Dreadnoughts, Venerable Dreads, Wolf Scouts and Iron Priests in the Elites section, a sniper unit isn't really high on the list of priorities, to be honest. We're spoilt for choice!
OBEL for the win, every time.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Thank you for your opinions.
It seems I now have a direction for my wolf scouts.