Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Was wondering what you guys thought about the two "general" transport options for the Space Wolves; the Rhino (or Razorback) and Drop Pods.
If lets say you wanted to build a competitive, mechanized army, which one would you guys go for?
I like a mix, mainly because of the advantage gained from dropping a drop pod on turn 1, to block the line of sight of your opponent's best shooters. This is a proven strategy with all Space marines, but Space Wolves get more advantage from it since they do most of their damage up close.
A second drop pod would also not be bad, as it would allow you to drop a troop unit late in the game, to grab an objective, or go after a hard to reach foe.
Another advantage of drop pods for Space Wolves is that Wolf Guard in terminator armor can ride in them, so you can join a termie WG to a Grey hunter squad and not be stuck on foot.
However, after two drop pods, I'd just use rhinos after that, as you want as many vehicles as possible on the board at the beginning of the game, so your opponent doesn't destroy them all.
"Any job worth doing, is worth doing with a powerklaw."
1/2 must get deployed turn 1, rest are on the random roll for reserves
guidance system means you can almost guarentee rapid fire range for GH
Only get one use per game.
Slower to get across the board
Deploy am many as you like initially, rest in the random-reserves bucket
Can be used for more than one turn so changing strategy and getting there quick is easier (compared to drop pods who have to hoof it)
two fire points
Only usable by units of 6 or less... meaning long fangs or iron priest with servitors
Nice TL heavy weapon to augment the above two units
Unts are not relentless, so no move and fire
I lean towards drop pods for initial havoc in the enemy lines using grey hunters with melta-guns. With grey hunters only having 12" range when they move, I much rather get them in place as soon as possible, or use the drop pods for immediate rapid fire.
Mix, Drop pods for the "offensive" part of the army (Especially Termicide like squads and dreadnoughts) and Razorbacks for the rear line support elements (Home objective squad and Long fangs especially).
Drop pods are more... Solid than Rhinos even if they don't move from initial spots and so are more reliable to use to block line of sights when you drop a bunch of squads straight in the opponent's face.... Tho they do force you to dedicate yourself to your plan as pods can't moved again, choose carefully.
I like pods so far. in 1k I've used one with a Rhino and other units that could move up to support. In 1500k, I'll try 3. I don't normally go with the suicide dred route or anything, and try to support the podding units and make the opponent deal with a hard nosed threat.
The counter-attack is nice, so taking a charge after landing isn't as detrimental.
I'd do both. Put aggressive tank busters in Pods and drop them while Rhinos rush up with Smoke popped. Most people will shoot the Marines in their face quite a bit, so your Rhinos will live a lot longer than an all Rhino rush army. Also might knock out a few tanks, which can save entire units.
Grey Hunters, Dreads and Wolfguard seem like good Drop Pod choices. Hunters and Bloodclaws make up the Rhino bulk.
Check my Blog for Battle Reports, useless ranting and more! Comments appreciated.
Like to talk Warhammer or want some advice on Armies or Tactics? Drop me a PM!
::: Please don't forget to include closing dates on all future polls :::
Spambot kill tally. . .337