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I'm planning on using 5 Wolf scouts with meltabombs and Mark of the Wulfen(I know MotW guy won't use the bombs but meh)
Now should I use Boltguns or Bolt pistol and chainswords?
Their use you ask? Get behind Artillery(Vehicular or otherwise) and Heavy weapons squads and.... neutralise them!
Anyway, looking forward to opinons.
Not dead, just sleeping
BP and CCW, and give the Wulfen-man a Meltagun. He doesn't get his bonus attacks anyway so you might as well.
Frankly I think you'd be better served spending the points on, like, ANYTHING but Wolf Scouts, but hey.
Frankly, I think wolf scouts are awesome against certain armies (IG, anyone?). I'd get BP+CCW and a meltagun for them. You should also consider 1-2 plasma pistols considering you'll most likely be shooting at rear armor when you come in.
For the same price I get 5 Grey Hunters in a Rhino with a Meltagun. If I can afford to rely on reserve rolls to bring this unit in to possibly maybe slightly annoy a tank supposing said tank is within 12" of the board edge (PROTIP: if your opponent sees Wolf Scouts in your army list, his stuff will be 13" from the board edge if he leaves it sitting there at all, because of the whole one-trick pony thing), then I might as well stick my Grey Hunters in a Drop Pod instead of a Rhino. And, if I'm going to do that, I find myself wondering why I don't just spend the extra 75pts to bring the Hunters up to 10 models with 2 Meltaguns. That way I have a scoring unit in a Pod which is more able to survive small arms fire and isn't insta-pwned by Heavy Bolters, doesn't rely on CC to inflict damage to a vehicle, and has more chance of doing so thanks to AP1. I also get to keep all 3 Elites slots for other things.
Also worth mentioning that for 25pts more I could have a nice Dreadnought in a Pod, or for 5pts more 3 Lone Wolves with 2 Wolves each.
Call it diffrent strokes if you want, but as far as I can see Wolf Scouts are a dead dog.
I use 5man packs, equipped for what I wish to do.
Mine are currently armed for anti-tank duty ( 1meltagun, 2 plasma pistols, 1 MotW ).
Besides going after vehicles, I will use them for "look what I see!" Namely, I've killed a farseer/retinue and some terminators.
I've also have a WGBL w/ Hunter, and sometimes both scouts/hunter meet to make a mess of things
I find Wscouts quite useful.
*Bolter scouts are useful against HQs*
Ahh, but it does produce a slew of rending attacks to the back of a vehicle which may be better than a single meltabomb.Meltabombs aren't weapons so a model with MotW can use them.
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
98% of the teen population has smoked weed, the other 2% went straight to crack.
Saga of the Ages. Click it.
Rules for grenades are on page 72 of the rulebook.
frank fugger. wolf scouts aren't dead dogs. they are pretty good. the fact that they can come on the opponene'ts deployment edge is amazing. they are also good vwerses thigns like stealers. because i see stealer rets and broodlords deploy down the sides of the table all the time. they never go for the middle. because vindicators well mine anyway are filled with anti-stealer shells ^^. i think the best combo for them is.
2x power weapon
1x wolf gaurd with power weapon and melta bombs can take on literally anything. except beastly cc characters. and it costs about 150-160 points. which isn't bad in my opinion. however, i would only get maybe 1-2 squads. they are by far the best infiltrators, well one of the best. they would be much better if we could get them as troops. but sadly the wolf companies don't allow that. or the wolf scouts themselves.