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Other than Space Wolves, or a Drop Pod list, is there any GOOD lists out there for up to 2000 pts. ? I mean, all I see is space wolves this or that, or how well drop pods work. I've done the bike list, its why I tried DA's before the new Marines codex came out. So if anyone is out there that thinks they have a good strategy that doesnt consist of those, please inform me.
Your best bet is going to be Vanilla Bikes with Speeders, Rhino Rush with Podding Dreads or Blood Angels. SW are, and I'm sure I'll catch some flak here, BETTER than Blood Angels but they're still playable.
I'd go Bikes myself.
At 2000 points a vanilla bike army is very solid. The problem with DA bikes is they are much more expensive than normal bike squads. If you're going for a cheap HQ, Bike Captains are good, though I would consider Khan for the monstrous creature insurance. Insta-kill is a wonderful thing. Especially when necrons start dropping deceivers on you. It's kinda hilarious (works with Wraithlords too. Pretty much any monstrous creature that didn't have the smarts to get Eternal Warrior).
As for other armies, the right DA army is the Deathwing. If not that, you can make a pretty competant Pedro-wing list. If you're not in the mood to run up a -wing list or a space wolves list, Black Templars are a pretty fair build.
Have you considered a Razorback-heavy list? They work very well with combat squad rules and provide very flexible play. Bring along some Dreadnoughts for an army that overloads the antitank capability of most armies. Just the options for swapping vehicle weapons around will keep the list fresh for a long time!
If combat squads don't do it for you then maybe try a fire/ice approach? Use scouts for your troops and Terminators for your heavy hitters. That would be an interesting list to run, too.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
i'm not a big fan of the drop pod list if i'm honest, much preferring rhino rush with drop pod dreads for support.
you could also play the termi-hammer list - 10 tacticals, 10 assault termis, librarian with gate, land raider, good times.
To The Prince and DogofWar- I've done the vanilla bikes, bikes for some reason dont interest me as well as they use to when I use to play Dark Eldar. I guess there's not much like those, lol. It is a rather nasty combo having your Apoth, with a bike squad and Khan all in one. Very sick, but Expensive. Most people that I play catch on quick when I decimate squads with big nasty things like that.
To Intrepid- No I haven't tried the Razorback heavy list. What would you think should be taken with them, and what would you seperate for your combat squads? Meaning what weapons and with whom.
Im not trying to sound like a newb to the game, just trying to see what other ideas people come up with for competative but friendly lists.
I can easily do the vanilla bikes list, I have 3 boxes of the Ravenwing box sets. My chapter has a look similar to DA, but are ran NOTHING like them.....anymore. Not since that recent codex of the marines. I cant help but love all of the versatility that is offered in that codex. Im mostly an Eldar player, but I can definately say that was a codex that they were in NEED of.
So keep up all the good info and ideas of lists folks.
For Razorback Rush it's the same as Rhino Rush except you Combat Squad. Put a PF and a special weapon in the Razorback and leave a Lascannon or ML back, in terrain, preferably on an objective.
Razorback Rush gets hurt in KP missions but other than that it's the best shooty army Marines can run. It has the HWs of a gunline with the ability to take ground and assault of a normal Mech list, almost.
Pretty unconventional army, might be fun to play.
Sounds interesting. Honestly it does. Almost unorthadox. But I believe it would be a tough one to dismantle easily. I do agree, in a KP battle it woud probably suffer horribly vs. a competant player. You could even run HS like that too, just to get in the extra guns. Hrrmmmm....
Personally I'd run Drop Pod Dreads in that army, both to block LoS with the Pod and give an immediate threat with the Dread. Driving across the table would be a bad idea. It'd save your life against IG, Eldar, etc.
The last game that I had, I did something very similar to that. I had 6 drop pods 2 for dreads that came in first turn and another for tactical marines with a PF, combi-melta, and a meltagun. their armor was first targets. but the placement of my droppods actually benifited me very well, it actually cornered off that portion of his army. The LoS rule was helping me very much during that game. Also I had 3 other pods drop in that game too with 2 more tac marines and 1 with sternguard.
So with that understanding, would it be suggestable to run 3 podsor more, 2 of which would dreads, and 1 with tac marines or sternguard, so that the dreads and the pods are posing the threat on first turn? or should I look into a different approach?