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Is it a harsh move to have deamonhunter allied with Imperial guard?
yes or no will do and a short explanation if you feel like it.
Last edited by Alzer; November 4th, 2009 at 02:34. Reason: Language.
Inquisitorial allies are not, in and of themselves, a dick move. The rules quite clearly allow it and the fluff allows it, and there are (at least) dozens of people that play with IG and DH/SoB/WH forces. It's the crazy-stupid things you can do by mixing newest non-marine 'dex with one of the oldest codices in the game.
The anti-Deep strike mystic trick combined with anything in the ultra-shooty IG 'dex comes to mind.
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Why would it be a dick move? There's nothing overpowering with it, fluff wise it works, etc.. etc..
<huggles his GK Terminators>
They're NOT space marines, Drabnagit!
I consider it pretty lame because you're getting things IG shouldn't have like Mystics, Psychic Hoods etc. If you can't win without those, my elitest eyes look down on you. It's not like IG is an underpowered Codex or anything.
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I totally agree with you Prince. In my opinion; if you want to use Grey Knights and Mystics and whatnot, then play friggin Deamonhunters. If you want Guardsmen, Commissars and Bassies, then play Imperial Guard. If you want both; then you're probably that person that wants to have his cake and eat it too... fatty.
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It's not a dick move and shouldn't be considered one. In my eyes the Imperium should use what ever is available to purge the universe of its enemies (especially demons). Demonhunters just do it in style, and allied with IG means you have about 100+ bodyguards for your Inquisitor + retinue to do their job.
Also, you give up taking cheap IG troops, armor, and weapons for more expensive specialized units. I think the trade off is quit balanced.
Last edited by 1337Malekith; November 4th, 2009 at 05:27.
Darks Elves 6000ptsWood Elves 500pts (WIP)
Imperial Guard 5000pts
Any player who has taken the time to incorparate fluff into there army to justify having allies i have no problem with.
Im an IG purest and wont ever take allies , i hate seeing people run INQ storm troopers just to save some points, i think it makes any victory you get a little bit hollow, knowing you had two codex's to choose from, i mean our dex is awsome as it is.
is it not enough that we can take an astropath and slow up our enemys reserves , why do we need mystics to blast them away , its not nessicary, any player worth there salt can get by just fine without them.
If he persists, put a metal dreadnought in a sock and hit him once with it. Keep it within reach during your next game.
With the old codex I would understand. But now, yea it is a bit cheesy. The RAI was never meant to overpower IG when adding the mystics and what not.
It's legal like anything else, people should cry less and learn how to stop it
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It's legal, sure, but I think it's power-gaming. Anyone can adjust their fluff to include anything, but, IMO, 50% of "fluff" players are just power-gamers that want the best of the best, so they make up some uncreative and uninspiring story to justify all the toys; in this case, it's usually something around the lines of: "My regiment was inducted by the Inquisition to combat the emergent insert threat here..." (where have I heard that story before?).
If you want Daemon-Hunter allies, go for it, but convince me that they belong, not only with words, but with a fluffy army list, painting, and modeling as well.
Last edited by counterwavecounter; November 4th, 2009 at 13:34.
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