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So some of the other space wolves players at my local store came up with an idea ( a cheesey one at that) So much so I expect it to be FAQ'd
Anyway here it is
Njal has jaws of the world wolf, an initiative test or your removed from play and well...dead.
Arjac can throw his thunder hammer, and the rules for thunder hammers state that if you're hit and live you're now Initiative 1.
So basically you throw your thunder hammer into something like a lash daemon prince and then jaws him into a chasm.
That almost works, except you don't get initiative 1... read carefully everything...
I'm not sure on the actual wording but give it to me I'll proove you wrong (yes I am that confident)
analyise this and analyse that were great moves. I splelt that wrong. twice. I even spelled spelled wrong. I also said move instead of movies.
Unfortunately the BRB says "all models that suffer an unsaved wound from a thunder hammer and are not killed will be knocked reeling, reducing their Initiative to a value of 1 until the end of the next player’s turn."
"Science has made us gods even before we are worthy of being men." - Jean Rostand
The combo works, RAW.
Not sure if it's actually good though, odds of it working are something like 25%
Fact is though, how many models will this even be useful against? You have to have the stars really align to even take advantage of this. Let's look at what you need to have happen in order for it to work.
1) Opponent has to have a multi-wound, T6+ or EW model by itself. (easy enough against most MC's)
2) Arjac needs to be between 7" and 12" at the start of your turn from said model. (otherwise he can't reach or would probably have been charged)
3) You need to hit AND wound said model with his TH throw.
4) Finally Njal needs to pass his psychic test, and be 24" or less from target (probably easiest/most likely item in the entire list)
I personally don't see how this combo would be broken. Only way I see something similar being useful, is just hitting the enemy with a TH in CC then using Njal on their asses, as this would theoretically be possible under RAW. Just need a target on the other side of the combat from Njal.
These are not found under Arjac's special rules, which include an exact profile for his "hammer throw".
Sorry, but you do not get to count the CC effects for shooting, even if its the same weapon fluffwise. Rules-wise, they are not the same weapon.
Unless its listed as doing such, and I missed it...
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
I agree this needs to get FAQ'd. There's no definitive answer to it IMO, only intepretations as there is no precedent for this case. However, I think the main question here is do you base it off the "base" stat or the "modified" stat. From what I'm aware of, when you're in cc with a squad of thunderhammer termies and you win combat, even if you were to get hit by their thunderhammers, you do a sweeping advance check based on your and their "base" initiative (remember that TH termies are modified I1) and not the "modified" initiative of 1.
Also, does Arjac's shooting attack necessarily take on the qualities of a close-combat thunderhammer attack? I don't think so. It's a different form of attack.
Last edited by jy2; November 7th, 2009 at 00:04.
"The Foehammer is a thunder hammer that can be used as a ranged weapon with the following profile:"
Nothing says that it loses it's thunder hammer rules when thrown.
But perhaps more importantly, the thunder hammer rules in the BGB say absolutely nothing about being restricted to Close Combat. It is merely the fact that until now they couldn't be used in any other phase that has limited them.
Therefore, as I see it, RAW means that anything hit by the Foehammer, and survives, is reduced to Initiative 1.
Mysterious Member of the ANZAC Clan
Why then would Foehammer lose it's rules?
Mysterious Member of the ANZAC Clan