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I am thinking of maybe doing a Guard army, and firstly i really like the look of Tallarn stuff....especially the FW models, so want to do at least one Tallarn Platoon....
But my first problem is, how would you make a Tallarn comand squad?
So i thought, to make it seem more plausable, i would have to use Cadians (i don't like Catachans...) leading/fighting with the Tallarn, and maybe make them a bit more desertish....
But i want to do a compeitive Guard list, so i thought Mech.... the Tallarn don't have to be part of the competitive list, i'm not sure if they would really be worth it, as far as i know, competitive Guard would be more Mech, so i wouldn't have loads of pionts to spend on troops....
Either on Tallarn
or competitive Guard would be really great, Thanks
Lots and lots of Tallarn models there. Their Heavy weapon carriages are awesome too
Guard are a cracking competetive army. There are a million and one ways to make a competetive Guard army. It's why the Codex is ossom, but the specific build is very much down to personal preference; I'd suggest something but it'd probably be easier if you give up some specifics; what models do you like, what armies have you played before, do you want GT competetive or local event competetive or friendly game competetive, yadda yadda. As far as meching up goes you need to be bringing infantry along before you can bring any real number of tanks, so I wouldn't worry too much about that. You could quite easily make a competetive Guard army with Tallarns if you wanted, but considering they're all metal models that'd get quite expensive quite quickly. One Platoon or a couple of Veteran Squads would add a bit of flavour; the Platoon being your best bet considering Captain Al'Rahem is great
GWS do some tallarn mdoels on there website. have a check int he collectors area in the guard section of the website. Guard in my opinion are one of the msot if not the most competitive army out their right now from what i have seen. the reason that they aren't winning the GT is two reasons.
The list hasn't been entered into the tournament because everyones ideas are valkyrie spam, russ spam and other mech ideas etc
or someone has the list ( me , i hope! ) and can't make the tourney,
actually theirs a third. the player has not been revealed along with the heat results ^^.
for competitive gaurd. you need chimeras for all PCS and CCS for mobility and protection.
From experience all the elites are huge points sinkers and aren't that competitive. the storm troops are extra fluffy veterans used for fun more than anything else. Marbo is the only exception, he is amazing, because he has a demo charge and good stats for close combat and can deepstrike with 100% accuracy.
Also i would give your PCS and CSS special weapons like metlaguns and plasma. the plasma for the CCS because they have BS4. and the PCS only have BS3. which equals more chance of plasma guns hitting.
chimeras should be tooled with multi-laser to have a fair chance of hitting vehicels, and they are better than heavy bolters with higher strenght and same shots but lower ap. also a heavy flamer for them helps beecause they will msot likely be engaging the enemy in close quarters.
sponsors on leman russes are more good, because they make a tank overexpensive and most russ variants will shoot at tanks if not then the anti-horde ( like orks and tyranids ) are better spend on flamer squads.
deathstrike missles and manticores, especially manticores will be expected to die and they are very unreliable tanks. easy to kill as well and they are poitns sinkers. a leman russ demolishers works better because he has the same killing power as a manticore but it doesn't ignore cover and it has front armour 14.
mech isn't the most competitive way to go. a mix is of mech and other builds is good.
Also if your getting veterans, then remember that the extra upgrades are usually jsut for fun and they are best in valkyire/vendenttas and chimeras to mvoe about and bust tanks ant mousntrous creatures.
also, guardsmen rely on numbers over quantity most of the time, so giving some guys liek veterans carapace armour isn't really necessary.
hope that helps!
Guard are very competitive, and not like DE "one build" competitive. No, IG have the most viable builds of any Codex I'd say (SM follows closely). Nearly anything works if you build it proppa.
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Thanks for the quick replys
I really want a 'good' torney army hopefully i will go to the GT heats next year, and it would be really good if i even won a game or two, but with Chaos (which i will be selling to fund a new army) and now Space Wolves, even with good lists, i either have to poor dice rolling on saves (which won't matter that much with Guard, as they have poor saves anyway..) or i just don't think about it enough, or just can't build the right list (like i don't really like the 'best' double lash build...)
So from what Antique said (you on the Bolter Froum as well?) Balanced Gaurd is fairly good?
I wasn't thinking too much about elites, and thought as much as anything, the outflanking Guard Platoon must be good, and someone told me about a +1 to reserve roll from something? (i didn't notice it in the codex though....) I quite like the look of vendettas, 3 TL LCs, whats not to like? and personally think, 2 induvidual ones would be a really good distraction...
but whats the best kind of list then?
how many points? personally i think for fast attack vendettas are all you need and for heavy support demolisher russes. having some infantry platoons as static fire support while chimeras, russes and vendettas mv
It's not hard to make a competitive Guard army.
start with some CCS with 4 meltas and a standard chimera,
stir in 4 chimelta vets squads, (10x Veterans, 3x Meltaguns, Chimera w/ multilaser+HF)
add in a PBS or two in chimeras for psychic lulz,
slap on some Leman Russes, (whatever kind you like best, so long as it's vanilla, Demolisher, or Eradicator)
sprinkle 2 Hydras on,
and finish with a dash of some infantry platoon and Vendettas (Valkyries if you want to scout rush)
and voila, you have a list that can beat pretty much anything.
(-edit- I forgot, toss in Marbo, he's the perfect garnish)
Last edited by Bathurst; November 14th, 2009 at 20:51.
GW still sells them, though most of mine come from either years ago or the eBay draft office. Have a look at them here! My army is pretty competitive in my region, but of course I'm always working on making it better.
From a competitive standpoint, IG is tops. We won 'Ard Boyz, and routinely make the top 5 at most tourneys. Go full mech though, as static infantry sucks (trust me, I did it for years), and mech fits the Tallarn fluff much better anyhow.
Just take it slow and learn to play the IG one step at a time. Newcomers typically have a lot of problems until they adopt the IG mindset of "Numbers and Sacrifice". We're one of the few armies that actually plays like it's fluff.