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I am a nid player looking to start a second army. I am enamered with the black templars but have never seen a black templar army on the field (nobody in my club plays em) Being a Nid player I am looking to be CC heavy so I can use the tactics & play style I have become acustomed to. Black Templars seem to fit the billl. The raw CC power seems a little less than the bugs but the survivability looks to be much better. Also I have done some historical gaming in the past & Templars were cool, nice story there, I could introduce some nice fluff in this army.
If you're looking for cc, Space Wolves, especialy the 13th company, are well suited. As for Templars, you can get a lot of troops into cc fast by putting 15 men in a Land Raider Crusader and scooting it right into the enemy ranks. I don't know much about their other rules though. Blood Angels are also good for cc, and I know more about them. They hit first a lot on the charge, and the Death Company rules.
Ravenwing: list made, now just to buy all the stuff on it (why do bikes have to be so expensive?)
Templars in a nutshell:
There are, as the previous poster pointed out, a number of Marine armies that are deicated to close combat:
Blood angels - death company, honour guards and asult like mad, but very dependant on rhino rushs for full blown assult and have thus lost a little of its impact with 4th edition
Space wolves: no jump packs, no teleport, but basically vikings, again, the loss of impact of the rhino rush in 4th ed may hamper them a bit
13th company: Expensive spacewolvs, very powerful, but few figures cos they are expensive points, no vehicles, but a nasty assult army
Black Templars - assult orientated- the "Sweeing advance" on failing moral checks is nasty, the ability to blend scouts in with tac squads is nasty, vows are nasty, again 4th ed has hampered them by killing rhino rush (see the battle in the latest WD) - they have Land raider crusaders which are nasty but very expensive,
On the whole, I would have a serious look at 13th company, as the preivious poster said, before I persued this route too far (You would need the Black Tamplar rules which are in IA somewhere
Everything you have been told is a lie!
If you want a really nasty CC army then choose Templars, Ive beeten Blood Angels many times in CC its not funny. Plus as stated above the Land Raider Crusader is an excellent tank.
Trust me, Black Templar are the way to go. Check out there rules and youll see what i mean
I just started space wolves and put together a 1000 point drop pod army.
I played my first game with them last night (in a no drop scenario ) but with Bloodclaws (which get twice the number of attacks for charging) I did really well. For 1000 points I managed to get 40 space marines and 2 well armed tornadoes.
Space wolves really are geared for close combat and have a lot of things that will give them an edge in almost any situation involving hand to hand. Its definately worth a guick readthrough of the codex at your (hopefully) local GW store.
I am the Aquila-Guerilla!
buy this months white dwarf magazine for a black templars verses eldar battle report. i like the different vows you can take.
I adopted a cute lil' death fetus
from Fetusmart! Hooray fetus! </a>