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Seeing as how the Gaunt's Ghosts novels drew me back into playing 40K, I eventually wanted to field them as an army. What digging I did here informed me that there were at least some rules for them (or Gaunt himself) in the 3E Codex, but that he/they didn't make the transition to 5E. So, with that in mind:
1) What is in the 3E IG codex for the Ghosts, and are there rules for them elsewhere?
2) What are some suggestions for obtaining/converting said Ghosts?
3) What are the chances of seein updated rules for the (if there aren't some already and I've just missed them)?
Appreciation in advance for help, and apologies if I'm posting in the wrong area and if any/all of my questions have been answered previously.
2. Use lots of Veteran Squads. Forward Sentries and at least one Sniper Rifle in each squad. Lord Commissar and CCS with Camo Cloaks in HQ, etc. It's very easy. Games Workshop sells a handful of classic Gaunt's Ghosts miniatures. There was also blisters pack with 3-4 Tanith troopers (including a female trooper) but these are no longer sold, I would try e-bay. Here and here for example.
3. Probably not. Most of the rules were absorbed into the new Codex. Lots of units can now, for example, take Camo Cloaks (or similar). Every unit can now take a Sniper Rifle, where they previously couldn't. Veterans became troops. Try Again Bragg became Sgt. Harker, etc.
I think the new codex is more Ghost friendly than the last one.
Take Veteran squads with Camo Cloaks to represent the Tanith Ghosts. Ghosts also had tube Charges which can be represented by a doctrine for Veterans called Demolitions. The weapon outfits are up to you.
Guant can be represented by a normal Commissar Lord.
Brag can be represented by a Special Character called Harker. His rules are pretty much spot on.
Mkoll can be represented by Marbo and again he's pretty much spot on.
It doesn't have to be all Veterans though. You can add some Platoons in to represent the merged regimnent in the later books, sorry i can't for the life of me remember their name.
As for models, Good luck with getting the official models as they're no longer on sale and will be very rare on Ebay. You're probably better to convert them out of Catachans. They'll just need beards sculpted on and if you're feeling brave paint some freehand tatoos. The (insert name of Regiment here) can be represented by normal Cadian models.
I always thought it would be cool to actually play a Tanith army, but the new structure of the regiment, in the last book I read - Only in Death, makes it pretty hard to make them well at sensible point levels with about 8 platoons or so.
I think that their choice of weapons, while effective in the books with the benefits of "plot armour" and their general bad guys - by and large Cultists and other GEQs with the very occasional Chaos marine chucked in causing problems (other than the rather silly bit in Traitor general) aren't the most practical in gaming terms (i.e the plethora of MEQs and tanks) - I would have it by-and-large as Flamer/Missile launcher platoon squads, a couple of meltas can be justified if you read Ghostmaker (the bit where Corbec runs in to the nurgle deamons) but with the sniper rifles I would say that ratlings would be better. This is because a) better BS (when does Larkin ever miss? you could almost use vindicare assassin rules if you want to be truer to the books...) b) I think sniper rifles have different targets than squads in game (MCs mostly) and c) more often than not the snipers end up in the place in the books any whos.
Not sure about Bragg as Harker, mainly for plot reasons, but I do like Mkoll as Marbo. You can argue the demo charge is really Mkoll popping up somewhere an ninja-ing everyone before they notice, but the combat skills do prove a problem I think as its more inkeeping with MkVenner (who turns out to actually be a ninja...). For Gaunt I personally would say ask people if you can use the old rules for him in the 4th ed Guard book but bump him up by about 50 points to be more between a vanilla commi-lord and Yarrick. I wouldn't want a vanilla commi-lord for Gaunt because of the summary execution rules.
Maybe for a more effective table-top force you could maybe build on Honour Guard as a basis, with the allied Pardus tanks - a mix of Conquerors (could sub normal russes), Destroyer tank hunters (not in the codex) Hydras, Chimeras and a single executioner. They also had a couple of tank aces - allows for Pask if you really want.
In modelling terms I'd say even though they are more bulky than they should be catachans are by far the better option for modelling. The Ghost models they made were nice but not really all that useful for making an army. I think they did Gaunt, Corbec, Milo, Dorden, Larkin and Ghost-with-plasma-gun (even thou there is NO mention of plasma in the series at all) and then a blister of 3 male ghosts and 1 female I think - so you would get next to no diversity.
Any whos just a few thoughts there. Hope some of it is useful.
P.s - You may have noticed I am quite a big fan. I might make up a list and come back with it *grabs codex and a couple of the novels....*
This is what I came up with, comes out at slightly under 1500.
Gaunt (as old codex with adjusted points cost– 125pts)
PHQ – Rawne(normal commander but with a Lasgun rather than lp+ccw) – 2 Flamers, Vox , Medic (Lesp )
3 Squad – Missile Launcher, Flamer and Vox
Commissar (Hark) with plasma pistol
Veteran Squad – Harker, 3 x Flamers, Vox and Forward Sentries
Veteran Squad – 3 x Sniper Rifles, Vox and Forward Sentries
2 x Leman Russ MBT – Heavy Bolter
Executioner – Heavy Bolter
Last edited by ernie55; November 20th, 2009 at 18:37. Reason: adding the list.
Great responses, one and all! I'll write a more detailed reply when I get home from work tonight, but I wanted to express my appreciation while I had the chance!
Oh, and while I'm thinking about it:
The consensus seems to be that Catachans should be my models of choice for conversion. With that in mind, will the jungle knives make for good Tanith long knives, or is there possibly a better substitute? I think they'll serve well, with a little trimming to make them double-sided and more dirk like.