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Hello all - I'm thinking of picking up some IG, and haven't been able to read the codex as much as I would like to, and was wondering if an all or 90%-ish infantry list is viable in 5th ed.
The reason I ask is because all I see/hear about are completly mech IG in their chimeras and Valkyries(spelling?) zooming around while they drop everything else with pie plates, and it just doens't seem fluffy or fun to me.
I very much enjoy the idea of wave after wave of disposables, but I'm not much a fan of orks, so I wanted to know if I will win any games based on the an all-infantry IG list.
It might be possible. I've seen all-infantry IG take first in a local tourney, but that list was customized for the objective missions being played and would probably fail elsewhere as it was kind of sloppy (Yarrick + Ogryns + lots of walking guard).
But by far most IG armies I've seen in the last year are either full or half-mech.
Ah, oh well, maybe i'll just have to ditch it, because no matter how great i think all infantry would be, I don't feel like losing every game
The problem with all-infantry is that you often lack the mobility for objective grabbing and it's hard to compete against mechanized lists. It can be done, though it takes a lot of skill to pull it off.
Personally I feel that hybrid lists work the best. Veterans in chimeras/SWS in Vendettas with a platoon sitting on objectives (in cover) in the backfield blasting away with autocannons fairs very well for me.
thanks for the advice, glad I asked before I got glued to the idea
Infantry-heavy isn't bad unless you forego heavy weapons. There's more skill involved than in playing a zoom-into-melta-range list, certainly, but it's also more rewarding to play. Those heavy-mech lists forego many trademarks of the Imperial Guard: orders, leadership bubbles, good deployment, the ability to take 80% casualties and not be worried. All-infantry isn't such as good idea, though. At a minimum, infantry lists would benefit heavily from artillery. Sentinels would also be particularly useful, either as tarpits to buy your gunlines more time or as flankers to harry the enemy's support units. Fortunately, these aren't hard to justify in an infantry-focused army.
Lots of infantry with heavy weapons, voxes and officers is an effective Guard theme. Lots of unequipped conscripts being sent to their deaths isn't, however.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Tanks are not a good Guard theme? Pfft!
As for infantry, they're much more vulnerable now than they were under the old codex when I ran them. Our heavy weapons teams are now single models that can get insta-killed by multi-lasers, assault cannons, and plasma cannons. They're also only LD7. Which means they run easily, since we lost the leadership bubbles around our senior officers that used to keep everyone in line.
Orders are cool and all, but they don't win battles on their own. A infantry-based force is going to need Sentinels, Russes, and especially Hellhounds in order to be at all competitive.
@ Intrepid: I guess that's what I was asking in my origional post, and should have maybe specified a bit more. I wanted to have all-infantry, but of couse, have said infantry supported by orders, and loads of heavy weapons teams, with special weapons sprinkled into the regular infantry.
As far as the tanks go, don't you think that enough heavy weapons teams and plasma/flamers can do a Russ' job? I mean If one were to have enough, they could easily put out more fire than even a couple battle cannons, yet still stay with an infantry themed list.
I think it could be done and it could be pretty fun. 2-3 full infantry platoons, a squadron of 2 griffons and a squadron of 2 collosi, with camo to give you a +3 cover save (just use operation human shield) to annoy the enemy. Then a unit of 3 hydras to destroy enemy transports.
I would keep heavy weapon squads to a minimum, maybe a pair of mortars for objective sitting and a pair of autocannons for some redundancy in anti-transport. Other than that I'd group 2 line squads together with a single vox that way you have a lot of protection from shooting and your orders will be more effective.
I'd honestly do it myself if I had that much guard, you'll need 150+ bodies.
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