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Why is Space Wolfes spelled wrong in the Prefix?
I was wondering, before I build my final Grey Hunters, what I should give my 10 man units of grey hunters as far as special weapons go? Should I give them a melta and plasma gun for total utility (since I get the plasma for free anyway)? or try to maximise effectiveness and give one unit 2 plasma and another 2 meltas?
How should I field them? With a Wolfguard so they are leadership 9? If I do that, they can't fit into drop pods (preferred over rhinos) so should I just keep them at unit strength 9 and then add the wolfguard to make them 10 and fit into their transport? One GH has a power weapon, and the wolfguard has a powerfist. Should I throw a combi weapon on the WG?
What do you guys think? I've got 3 of these units.
If/when I buy the battle box, I'll be setting mine up like this:
Grey Hunters ( 200 )
10x Grey Hunters
+Flamer, Melta or Plasma
+Mark of the Wulfen
It's a bit heavy, but I still have a few of my old SW models to swap out the PW, MotW, or Wolf Standard if I need to shave a few points off.
Never leave home without your free flamer -- they're just too damn handy.. and free.. Model your WGPL with a combi-melta/plasma if you decide to replace your second special weapon. If you have any spare arms, consider making one of each per WGPL and pinning them to the model, instead of glueing.
IMO, Wolf Standard is great, even better if you expect to face Nids or Orks. Rerolling '1's means a second chance at 50% of your failed armour saves, and against most enemies 50% of your failed to-hit and/or to-wound rolls. Otherwise, it's nonessential. I'd still consider keeping one if you plan to have a DP Objective stealer/holder.
Powerfists.. I know they're expensive, but I just have to have one in every unit. It's an Ork thing. MOTW will shred through light infantry, and rending can threaten MEQ.. worth having if you ask me.
Might just be my style, but I don't like specializing my troops. Double melta/plasma might be rightly useful in the right circumstance, but I prefer to equip my troops to be able to handle anything that's thrown at them.
For now, I'd consider designing them as full 10x strong units, and worry about how you're going to fit the WGPL in later. I'd rather have a solid assortment of troops and add the WG to my collection later, that way I can swap out whatever I need to adjust to the circumstance.
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personally I prefer to have each squad set for a specific task. I run 3 Gh squads all the time and 2 have plasma one has melta.
mixing plamsa and melta in the same squad is not for me, both suit different styles of use.
While it does give thema more tactical aspect to be able to have melta and plasma i prefer to have specialist squads.
I say 2 of the same special weapon is the best idea
it also stop opponenets nit picking that you have a flamer and plasma gun so you should have paid for the plasma instead of takign the flamer as your first choice. it got annoying to me
I got lost on the road of life
I run two with 2x melta and MotW in rhinos and the third with 2x PG and MotW in a rhino. If i were to use a WG instead of a second special weapon then I would give it a powerfist and a combi-melta so that at least once a game it would have the same anti-tank as the 2x special weapon cost for an extra 28pts.
I bought a battleforce a couple of weeks ago. As I already had plenty of marines due to starting to plan my SW army a year ago (I got nearly 20 marines many years ago-> half from the 3rd ed starter and half from a friend, and last year I got 2x AOBR in preparation). So far I've built 2 Plasma guns, 2 guys that I put a belt on so I claim they're MotW guys (and added one of the parts I'm using as a mark on an older model), and I built 3 with Power Weapons for Wolf Guard and I used a pair of WC and a chest plate and a head to modify my AOBR commander. It really is a great box. I plan on making a Wolf lord with a Thunder Hammer and a Storm Shield later.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
There are many ways to set the squads up.. Now I don't have any SW myself yet, but in general I prefer having spare models so that I don't have to play with the samesetup every time.. But that might just be me..
I do have the codex however and some good rules for composing the squad would be:
- Decide on a purpose for each squad, even if you're seemingly saving points on equipping two squads each with 1 plasma/1 melta. So either flamer, melta or plasma.
- Should you want a powerfist in the squad (you should), always go for the WG, you save points and get an extra attack and Ld even.. Also, always give said WG a combi-weapon, it's cheap and as he's using a powerfist already, he wont be penalized for not having 2 ccw's.
- Dont buy the plasma pistols.
- Neither the MotW or the banner are bad investments if you plan on getting locked in CC. If you take MotW, give it to the same guy carrying the special weapon, as he won't gain nothing from having 2 CCW's anyway.
If I make a wolfen army though, I think I'd run a Logan Wing.. WG ist über!
Standard loadout for Rhino Rush:
9x Grey Hunters with Meltagun, PowerWeapon (MEQs) OR MotW (NonMEQs)
1x Wolf Guard Pack Leader with Powerfist, Combimelta