Crimson Fist help - Warhammer 40K Fantasy
 

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  1. #1
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    Crimson Fist help

    Hey guys I am pritty much a new player I got the battalion of SMs and got given a Pedro Kantor so that s why I am doing the Crimson Fists lol. I want to do a 3rd or lower company but I know about the losses that the chapter are recovering from still atm.


    What woul dbe the best way to do this? I know scouts would be one but are there others. Also I got 2 boxes of termies 1 shooty 1 CC would it be ok to mix and match them. so say 4 shooty 1 cc?

    Thanks for any help


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  3. #2
    LO Zealot Rafici's Avatar
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    ok - first of you need to buy the codex - trying to put an army together without one is like driving in the pitch blck without lights - not gonna end well.
    So i recommend getting that.
    No you cant mix cc and shooty termi's.

    I have Crimson fists, Ignore all the worry about them almost being destroyed - they are back to over 50% and have been since i started playing them a long time ago.

    But with your choosen chapter i would recommend leaning heavily towards sterngaurds - they are normally great but with kantor in your army they are even better.

    Decide now if you want fluff or competitive army. Fluff would have more scouts ( but still plenty of normal troops)
    Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
    Apoc games (mixture of armies used): W5-D0-L1

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    Like the above said, you don't need to worry about being mostly scouts anymore. I play crimson fists and use sternguard and tactical squads. With 2/3 of the games being played being objective games, having extra scoring units is really nice. Really the only thing you have to worry about fluff-wise is the chapter leans towards powerfists more so than power weapons.

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