Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey guys I am pritty much a new player I got the battalion of SMs and got given a Pedro Kantor so that s why I am doing the Crimson Fists lol. I want to do a 3rd or lower company but I know about the losses that the chapter are recovering from still atm.
What woul dbe the best way to do this? I know scouts would be one but are there others. Also I got 2 boxes of termies 1 shooty 1 CC would it be ok to mix and match them. so say 4 shooty 1 cc?
Thanks for any help
ok - first of you need to buy the codex - trying to put an army together without one is like driving in the pitch blck without lights - not gonna end well.
So i recommend getting that.
No you cant mix cc and shooty termi's.
I have Crimson fists, Ignore all the worry about them almost being destroyed - they are back to over 50% and have been since i started playing them a long time ago.
But with your choosen chapter i would recommend leaning heavily towards sterngaurds - they are normally great but with kantor in your army they are even better.
Decide now if you want fluff or competitive army. Fluff would have more scouts ( but still plenty of normal troops)
Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
Apoc games (mixture of armies used): W5-D0-L1
Like the above said, you don't need to worry about being mostly scouts anymore. I play crimson fists and use sternguard and tactical squads. With 2/3 of the games being played being objective games, having extra scoring units is really nice. Really the only thing you have to worry about fluff-wise is the chapter leans towards powerfists more so than power weapons.