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Hello fellow dice rollers J
I have a reasonably balanced army, being Raven Guard there’s many a scout and assault marines.
However was toying with the idea of getting some Scout Bikers, giving them one of the beacons. Which should allow for me to pop in some Terminators or something?
What are your guys experience with scout bikers, I have read they have mines. These come in handy during games at all or not?
Any and all advice would be welcomed and appreciated.
W1 / L1 / D1
Kind of a one-trick-pony. They're useful for the homing beacon and not a whole lot else.
That said, I've always felt that one can buy a drop pod with its much cheaper beacon as an alternative to the Scout Bikes and their comparatively expensive beacon.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
Small unit with scout rule, ws, high T guaranted that they charge on first turn enemy unit with WS 3 and S 3, that this unit will be not able hurt them, chance to hit them on 3+, chance to wound them on 6+!, than 4+ armor save. Powerfist/powersword sergeant has average sm ws, so he makes toast from enemy and quaranteed cc combat win.
This unit is made for first turn charge into enemy which is not able hurt them, kill 1+ troop and finish the rest.
Overrated, if anything.
They're pretty poor. Low WS/BS, no melta, no real combat ability, just a gimmicky 1st turn charge with mediocre assault and Locater Beacons for Drop Pods that don't need them.
Check out ==My== blog: www.bnhblog.blogspot.com
Great unit if used tactically. Although the beacon is a little expensive you can ensure that your pods arrive just where you want them turn one. Free turbo move pre turn one then move again at upto boost speed in turn one. Thats a 48" move. Pods arrive and kill whatever. Who can't like that.
Then you get a librarian with a squad. He gates his squad 24" a turn and wont deviate if the bikers are there first. Brill way of last minute objective steals.
Then you can ensure the termies you have lined up go where you want to.
Finally. I booby trapped a ruin one of my opponents had put a lot of troops in. Then used an Eversor assasin to make them move. Boom! Killed stuff before the game even started!
I really rate them
I don't play them. I think the models are a little expensive (but it's GW so nothing new there). I have always wanted to try them, for the reasons mentioned by "And Justice For All." I have decided I will definitely play-test them and see how it goes!
Once a Marine, always a Marine.
I usually have one squad in larger bike armies - and I like their locator beacon as unlike the one on a drop pod it can actually move about. This allows me to deep strike units in precisely where I want without having to have an easy kill point on the table for my opponent to steal.