Possible Inquisitor Armament - Warhammer 40K Fantasy

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  1. #1
    No King Rules Forever Dawnrunner's Avatar
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    Jan 2008
    East Coast suburban hell, USA
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    Possible Inquisitor Armament

    Hey guys!
    So I've been thinking about how best to outfit my Inquisitor. Since I want an all-around type of guy, I'm trying to decide between two configurations:

    Inquisitor Lord with stormbolter/psycannon rounds, Hammerhand psychic power, and frag grenades
    Henchmen: Familiar, Acolyte w/carapace armor and Brazier of Holy Fire, Veteran Guardsman w/flamer, and 2 Crusaders
    Rhino w/smoke launchers, extra armor, and hunter-killer missile


    Inquisitor Lord with power weapon, bolt pistol, Scourging psychic power, frag and krak grenades
    Same Henchmen
    Same Rhino

    As you can see, the main difference is between the 1) stormbolter/psycannon rounds, Hammerhand build and the 2) power weapon, bolt pistol, Scourging build. I'm not much for theoryhammer, but I made a list of pros and cons.

    Storm bolter/psycannon rounds
    -Pros: 24-inch range, no psychic test, AP 4
    -Cons: only 2 shots, two-handed weapon, only S4
    -Pros: d6 shots, S5, no hands required
    -Cons: only 18-inch range, psychic test required, only AP5
    Things in common: no invulnerable saves allowed, assault-type weapons, same points cost

    -Pros: double strength, points-cheaper (no krak grenades required)
    -Cons: psychic test required, armor saves allowed
    Power weapon/bolt pistol
    -Pros: no armor saves allowed, no psychic test
    -Cons: regular strength, more points-expensive (krak grenades required)
    Things in common: +1 A, same initiative

    Soooo...long story short, which would be a better configuration?

    Last edited by Dawnrunner; December 29th, 2009 at 19:49.
    The Emperor set a fire in their hearts that they might burn the iniquitous and the impure from his sight. And the light of that flame shall be as a beacon to the faithful, a light that shines in the darkest places.

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  3. #2
    Junior Member A.T.'s Avatar
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    Oct 2008
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    Half baked CC lord
    -Pros: different
    -Cons: pretty much anything else you could buy for the same (230+) points would be better

    There isn't really any right answer to a CC lord's loadout - he's never going to be worth his cost. Just give him what appeals to you and run him for the fun of it.
    You might even fancy Karamazov when you are spending that much (if you could subtract the dead weight of the mandate from his cost he'd probably tempt more players)

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