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My next game with my Space Wolves is going to be a 2000pt game against Necron. All I know is that I will be playing against 1 monolith....
It's a bit open ended but any suggestions on how to put a decent SW army together to defeat his Necron?
it may be risky but plasma cannons and/or plasma guns? ive used a vindicator and knocked out whole squads. but i dont use them anymore because my opponet just says: holy crap a vindicator and kills it in turn 1 - 2.
Last edited by ShadyVillian; January 4th, 2010 at 21:33.
Logan, several Long Fangs with Plasma Cannons and a Wolf Guard to defend them as they march forward! Seriously though, PCs are very effective against MEq armies. Combat is going to be your best friend though, with a load of Wolf Guard Termies in a couple of Land Raiders/Crusaders coming out into the serried ranks of the Necrons and beating seven bells out of them with Thunderhammers and Wolf Claws.
The main trick is to take down complete units of Necrons at a time, rather than splitting your fire. Also, note how the player has set up his squads for the WBB rule. If he hasn't been careful enough he can leave himself open to "no WBB", which is why you nuke a unit at a time.
The Monolith is not as bad as everyone makes it out to be. Many folks tend to go "holy poo, a Monolith" and concentrate on getting rid of it. By all means shoot at it, but remember that reaching Phase Out is more important, and destroying a Monolith does not contribute to that (although it helps towards avoiding the "teleport re-roll" of the WB. If you can reduce the Necron army to 25%, then the big scary pyramid is going to leave as well.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
I run Necrons and can give your our achiellies heel.
> Ctan (if you can prevent him from getting into CC put wounds on him, shoot him with big shots if you can, 4+ invul is nothing...enough wounds he'll die EZ!) My Deceiver easily earns ALL the points I get in all games once he's in CC. Use a RUNE Priest on the Ctan and WHAM 300 points gone due to 5 initiative! OUCH!
> LOTS of Destroyers (His major firepower, kill em all and deny WBB. Focus fire they can glance your vindicator's cannon at least.) He will shoot all your S10 stuff because they're the ONLY things that can deny Destroyers/Immortals WBB from shooting. (Double Toughness)
> Monolith (I totally agree, a S9 AP3 pie plate might be scary, but if you charge his lines and shoot him up (especially from transports) you'll tear him apart. Usually when a smart player ignores my monolith and fires all his BIG BAD weaponry at my models..I die horribly!
ASSAULT his warriors! Plan to deal wounds and deny saves if possible! SWEEP HIM! I've been assaulted, lost squads, WBB'd some into another squad having like 20 in a squad now, assaulted again...lost by 4 wounds ONLY and lost 16 models just because! They swing last and SUCK at CC. Killing the Ctan if there is one ensures you should just CHARGE his line directly! They're slow and can't get away once you close that gap! One of the things I PRAY for Marine players NOT to run is Rhinos with full assault squads or something moving the full 12" every turn and them dropping troops RIGHT on my doorstep to assault. Yes it's alot of firepower, but it's one turn...survive it with enough and WHAMMO!
"There is only do, or do not. There is no try." - Yoda
Ignore the Monocrap and other non-Necrons, phase him out.
Bring armor, Necrons can't pop it.
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they have given you a few good ideas the best of which is focus on the warriors and models with the "Necron" special rule
if you focus on the monolith then you have a very low chance of killing it, the same goes with the ctan however killing the lord and all other necrons is a little easier as well as worth it in the long run. Since they don't have the ability to give a model a power weapon in their warrior squads they have lower combat resolution in the long run. They have to put a lord in a squad to get a power weapon or a warscythe, and that makes them have to stay together a little more, so either way they have a distinct lack of combat. Don't get me wrong they have some good combat squads, but focusing on the warriors is the best way to beat them because of the phase out rule
I serve my master and do as he wants. He wants the badlands, thus they will be his.
-Shriva the Damned
TAKE EXTRA ARMOUR ON EVERY VEHICLE
USE EVERY LIGHT TRANSPORT YOU HAVE (Drop pods, Rhino's, Razorbacks)-make sure the units inside him are enoguh to sweep a warrior squad in 2 turns
LONGFANG SQUADS WITH ML/PC
If he spams immortals spam a11 transports carrying assault threats if he spams destroyers go for phase out if he spams monoliths go for phase out. If his army is balanced/spams anything else you shoud have no problem.
I play Necrons and SM Salamanders - so I'll chime in with my own observations.
I'm not so certain taking the extra armour on vehicles is worth it. Gauss weapons auto-glance on an AP roll of 6 regardless of armour value. Granted it's not as great as it used to be, but with enough hits it that can effectively render a vehicle useless.
You'll want at least one, maybe two flamers if possible. Scarb swarms with disruption fields can turbo boost to reach your tanks and just glance them to death in CC. I've used this tactic several times to great success.
Watch for his countering your termies with Pariahs. Normally, they suck - since they cannot be teleported, they do not count as Necrons so there is no WBB and do not add to his phase-out, however they deny ALL (including inv) saves in CC. He may arm his lord with a warscythe, which will give the same benefits but will take away his ability to shoot. Additionaly a Lord with a destroyer body adds to his toughness +1 and allows him to turbo boost. It's a tough character to crack.
A couple of Lascannon shots to the 'Lith may take it out - otherwise ignore it and work to Phase out.
Wraiths are incredibly fast and good in CC (high strength but lower toughness). watch for multiple sqads of these working in concert together. Take them out with concentrated firepower, they have a good inv save and a good regular save too.
Everything else that's been mentioned is pretty dead on.
Cleansing the universe, one fleshbag at a time, since 2004.
Resistance is FUTILE!
"There is only do, or do not. There is no try." - Yoda