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Hey guys, my friend just started 40k and he has decided on Necrons. He is about to have enough models to make 1500pts easy and I was just wondering if you guys had any advice/tactics for fighting Necrons. Thanks
Demolisher shells, plasma guns, demo charges, ignore the monolith if possible, don't get out of your chimeras, aim for phase out
"The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
"Innocentia Probat Nihil"
Phase out is definetly your best bet ive come to rely on whenever fighting Necrons. Target the warriors and only the warriors in his list with has lister above alot of plasma, demo charges and just ood old fashioned leman russ's templates.
As has been said; aim for phase out.
S8/AP2 weapons are wonderful because they deny WBB. Massed fire will work as well, but having the Necrons taking only one save instead of two is going to save you.
Watch out for a Reslord. A Necron Lord with a Resurrection Orb grants WBB whether or not the necron would have received it normally (within his unit or 6" or something), so you just have to do that the hard way. However, it doesn't grant WBB to units who wouldn't otherwise have it, such as the Monolith. (I believe that even a massacred unit within range of a res-orb gets WBB, which it wouldn't normally).
Sprinkle some Commisarry goodness around your army if you predict a Nightmare Shroud on his Lord - any leadership bonuses that you can get in such a situation are clearly a blessing from the Emperor.
I might even suggest splurging on a GK LRR, with those heavy flamer templates... hot, cleansing bliss...
Terminator armor going critical would be like Three Mile Island only very, VERY angry, and carrying a hammer.
LO rules in a nutshell: Don't post unit costs, be polite, rep posts containing of win.
Necrons are probably the hardest opponent for the Imperial Guard. If your friend plays a competitive list then killing his Lord is your only real chance of victory. Do not ignore a Monolith! Not only does it double one unit's WBB rolls and allow the enemy to walk away from your close combat tarpits, it is also capable of firing a barrage of medium-strength shots at everything within a certain radius. Take it out ASAP or your enemy will probably focus on killing the few units you have that can reliably damage it.
Currently, our best anti-Necron unit is the Psyker Battle Squad. I cannot emphasize enough how completely dependent most Necron players are on the Resurrection Orb. Use the PBS to nerf the leadership of the squad he's hiding in and then hurt it enough to take a morale test--that will cause the Lord to fall out of position, especially if you can get a Valkyrie or Hellhound near enough to ensure that he keeps running for a second turn. When that happens, the Necron player must either proceed without Res Orb protection, in which case your low-AP firepower will be effective, or he will delay moving his Warriors into rapidfire range. Either one is a win for you.
Another consideration is how to protect your tanks. Necrons have an easy time keeping enemy vehicles shaken thanks to the Gauss rules. There are two things you can do about this. The first is squadroning. Until the Warriors get in close, most of his shooting will come in clumps of maybe a dozen shots at a time. Statistically, this means one glancing hit per volley. By fielding tanks in pairs, you can use one as a 'designated whipping boy' to help keep the other operational, even after multiple volleys.
The second idea relies on the fact that Necrons have almost no template attacks. Cover saves for vehicles work a little differently than for infantry in that it isn't enough to have a squad in front of the tank to get a cover save; you have to physically obscure half the tank. If you put a couple squads in front of your tanks in close order drill (Guardspeak for 'base-to-base'), you can still give your tanks a cover save while letting their turrets fire over the heads of your men...without the drawback of attracting frag missiles and flamers.
Deepstriking stormtroopers are worth considering. While not generally a favorite unit these days, Necron lists are notorious for small squads of Destroyers lurking in distant corners. The Stormies can bring down a squad or two that might otherwise be untouchable. Be aware, however, that such targets have no difficulty penetrating carapace armor...you would be counting on a good first volley.
If your Necron friend is good at conversions, could you ask him to model his Warriors with trench coats, fedoras and big cigars? I've always thought that Necrons would look cool that way but I'll never get around to doing it myself.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Necrons are terribad against Guard, against anything really. Necrons do nothing to armor, therefore IG mech will crush them. Focus your fire, bring down the Destroyers first (his only effective anti-tank, and that's a stretch). If all of a particular type of Necron goes down, they can't get back up. Once the Destroyers go, nail his Warriors until phase out. Ignore the Mono and non Necrons, they pose your no threat.
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Vendettas, seems simple, but they really are the best IG response to crons. Only 1 unit in the book can catch a vendetta (destroyers/heavy destroyers) and nothing in the list up to and including the c'tan and liths can endure being hit by one for more then 2-3 turns. Screw ignoring liths and c'tans, blow them the hell away.
I just happened to be running air cav against a cron opponent when I discovered a galring vulnerability to the vendetta.
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I would suggest a couple simple things with this.
Demolishers, or if ya don't have any , just standard LRBTs. Those large blasts are painful. Really any high S artillery is fine, but the Demolisher negates WBB on anything we can field.
That new mob-thing you do with guardsmen? Forget the name, but slap in a commissar and just put a block or two in the front. Massed fire is a glorious thing.
A couple heavy weapon teams with missiles or lascannons, put them in cover, snipe destroyers with them. Lascannons also give you a shot to kill monolith. They won't deny WBB for Destroyers but enough shots into the unit could cripple it. As ==ME== stated these should be your first target.
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here...nuthin' into nuthin'...carry the nuthin'..."
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This was a really good article a few of us wrote up in the past. The Necron advice is still very valid.
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Sir Winston Churchil