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Hey guys, I've been playing against my friends Eldar for the past few weeks and I just keep on losing. Everything I seem to throw at him just seems to instantly die, and I was wondering if you guys had some top tips on fighting eldar.
He normally uses:
a falcon with Banshees and the Banshee phoenix lord (can't remember the name sorry)
a fire prism
10 warp spiders
lots of guardians
lots of storm guardians
a farseer and warlock bodyguard
8 fire dragons
I normally use:
2-3 tactical squads (missile launcher and flamer/plasma/meltagun) depending on points
scouts with sniper rifles
rhinos and razorbacks
10 men assault squad
I think its mostly down to luck, but any recommendations would be welcomed!
P.S. I haven't been here in ages and I like the new layout!
For get your Mr T, John Mayer leaks pure awesomeness with every note he plays.
when you are playing eldar you have to rember that shots are your best friend
so think of whrilwinds predator dustructor and thunder fire cannons
in your tactical squads you should take a missile launcher no special weapons
any other weapons you can think of with losts of shot are welcome and keep the snipers
hope you can chance your list to this
Last edited by spacelord; January 10th, 2010 at 18:44.
Well, your friend has no Wave Serpents and no Dire Avengers, which is one of the best things about the Eldar codex not on the table already. I'm guessing he footslogs a huge amount of Guardians around an Avatar. He doesn't put his Fire Dragons in a transport, which is hell of stupid. I'm going to go out there and say you focus on killing the Avatar, have trouble doing it, and before you know it you have a bunch of Banshees in your face.
You want to keep the sternguard, the sniper scouts, and the tanks. You want to drop the Terminators unless you've got a Land Raider, because they will get minced by Banshees. Waste of points. Put the Dreadnought in a drop pod; put the Sternguard and tactical squads in transports. When the Dread arrives, use the pod as cover so he can't get shot next turn by the Prism, and make sure he's far away from the Fire Dragons. Keep the assault squad, put your captain in it, and shield it with your tanks. Get it into combat with the Guardians (or alternately the Warp Spiders) as soon as possible, keep it far away from the Falcon, who should be blown up by your missile launcher combat squads hanging back in your deployment behind cover.
He has just one Fire Prism, which is good. He can't do the AP3 large blast. Knock it out as soon as possible, make it look worthless. The Avatar is tricky, but power fists work fine. Also Sternguard with hellfire rounds, as well as sniper rifles. Don't worry about it too much; it's slow and relatively ineffectual. You want to focus on the Banshees, the Prism, and the Fire Dragons. The Guardians are a heap of poorly armoured BS3 infantry who no Eldar player worth his salt actually bothers to take in large numbers when they could take Dire Avengers instead.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
ze_poodle speaks truth.
If he is footslogging Guardians with an Avatar, lol heartily and munch his important units (Fire Dragons and Prism) and proceed to wade through his guardians. Even Tactical marines can beat up guardians, then they start dropping like flies thanks to No Retreat. Flamers are also an acceptable answer.
With no mobility of his own, you can also sit back and fire away. TLAC Dreads, Typhoons, Preds and the like can shred his vehicles and aspects from across the board, leaving him at your mercy. I wouldn't bother with the Avatar really, he'll just Fortune it and you can ignore the big bad MC that moves 6" per turn, spend your efforts on bringing down the rest of his army.
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ze_Poodle has got the right idea.
I understand the mentality behind massed Guardians outside of an Ulthwe themed list. Meatshields. They are virtually useless as shooting units, the Stormies are pretty nice in CC against up to and including MEQs. What you have to fear is his specialists - everything that isn't Guardians. Remember, the Eldar only have two units with 2+ saves and he didn't take either of them.
A breakdown of his units, what threat they pose to you and what you might consider doing about them:
-Avatar - murder in close combat, especially expensive targets like your termies; take him out at range, he has a save similar to your own.
-Wraithlord- less murder in CC than the Avatar (though still pretty scary), can pack two heavy weapons and always shoot them. He is vulnerable to AP2 weapons, though. Shred him with your scouts
-Warp Spiders - very mobile, their weapons are good against MEQs; remember that when they JSJ they are usually away from support and if you get lock them in CC or pin them, they aren't going to harass you
-Fire Prism - can deal out a number of kinds of pain, though less than a pair of Fire Prisms can; remember, it is roughly as survivable as a Predator and its main use is its gun - stun/shake/stir, whatever fits your fancy - remember that it still makes a fair ram, so don't get near it even if you destroy his weapon
-Falcon - can put out some shots that are good against light/medium tanks and heavy infantry, but suffers the same vulnerability as the Prism, as well as a poor BS; again, it's not hard to put one of these guys down
-Banshees with Jain Zar - will shred you if they get the assault, don't let them; they do, however, still die to Bolter fire
-Farseer with Warlock bodyguard - can do some mean things with their minds and/or in the assault, and are actually pretty hard; this should be a target of one of your Elites choices at least. Remember, your Librarian shuts down Farseers with good rolling!
-Fire Dragons - A fairly deadly unit, though mitigated by your opponent's apparent fear of Wave Serpents; remember they all have meltas and as such cannot deal with long-range threats.
Terminator armor going critical would be like Three Mile Island only very, VERY angry, and carrying a hammer.
LO rules in a nutshell: Don't post unit costs, be polite, rep posts containing of win.
Ze_poodle has experience fighting Eldar; my Eldar.
First thing, your friend appears to be using 3 HQs (Avatar, Faseer, Jain Zar) unless you mean these are commonly used units.
I imagine the Avatar has alot of guardians around him. Use Templates. Remember the Avatar can fire a Melta Shot, I can't remember the range (I never use the Avatar cos of his main weakness, he is slow) but keep tanks away from it. Like others have said, ignore him until other threats have been dealt with. Banshees in serpents have a weakness; the serpent has to stay still for the banshees to assault out of it. This means on the turn they get out you can rapid fire them or hit them with the odd heavy weapon.
Everything else I can say has been said so I will leave it at that.
If you call it a Missile launcher, then it'll never hit anything.
100% of people who aren't Karmoon know Saraneth is invincible.
The target priority mentioned here makes lots of sense. Like other massive point sinks, the Avatar should be left alone. It is slow and accomplishes little, especially against a mobile army, which you can be with all those transports.
Don't combat squad the marines. Put the whole squad in the transports. If you take missiles, take flamers, too. I don't know what weapons he's got on the falcon, but otherwise, his best anti-tank are the fire dragons and prism. Assuming the dread has the standard loadout, put him in the pod as described and melta the fire prism to death. The fire dragons are on the ground with no transport and they shouldn't be. Make them pay for it. Mass fire (standard bolters don't count) or flamers (better) will smoke them.
After that, mount up and dare him to crack your transports. Tank shock and flame the banshees (flame from the fire points. Don't get out!), or throw a sacrificial squad at them while ALL the rest of your guns take a turn to get close enough to shoot. Bye bye banshees, phoenix lord or no.
The seer council can be scary, but they're on foot, too? Sheesh, did this guy get the memo? It's 5th edition. Where are the vehicles? If it's save to move the Vindicator, use the templates. If not, tank shock and flame. Rinse and repeat. Keep the librarian close enough to use his psychic hood to shut down their powers.
In 5th, terminators are epic fail without a transport, and no, drop pods do not count.
Sternguard would be good against the seer council, especially with the libby backing him up.
Thanks for all the advice guys! Rep all round! I'll post a list in the army list section for you to scrutinize
@Saraneth: yeh those are just commonly used units
For get your Mr T, John Mayer leaks pure awesomeness with every note he plays.