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Ironclad with twin flamers
Ironclad with flamer and melta
Dread with MM and flamer
Just curious what people think is the best drop pod dreadnought out there (list loadouts if you please). Dreads are cheaper and have the MM, but 12 armor is a big drawback. Ironclads cost more, but are more survivable cc powerhouses (though will of course be easily swarmed without twin flamers and the jump).
My initial thought was that relying on a dread to drop and take out a tank with the MM in one turn is kind of wishful thinking, whereas, dropping an ironclad, popping smoke, and hanging around for the charge might work better. Then again, players with experience will know better.
Dropping a dreadnought and killing a vehicle is not wishful thinking. You do damage about half the time, and sometimes you really actually kill the target entirely. It can and does work!
Don't worry about the multi-melta versus melta gun. The drop pods allow you to attempt to deep-strike directly in front of / at the side of your target. If you scatter, you can still choose on which side of the pod to place your dread and have two inches to disembark. Even the melta gun will be within effective melta range most of the time! It is quite as effective when dropping in a pod as a multi-melta.
For me the choice between the two comes down to "money" (/points). The ironclad comes with AV13 (which may seem only slightly superior to AV12, but there are a lot of S6 or S7 weapons that are seriously reduced in their effectiveness against AV13 versus AV12, and krak grenades won't be able to hurt you in the assault, etc) and free extra armor. If you can afford it and its pod, then go for it. But since I do not build my armies around the dreadnoughts but instead add them in towards the end of list creation. Thus I often encounter the problem of lacking the points for either the pod or the ironclad upgrade. In this situation I -naturally- choose the pod and use a normal dreadnought instead.
So far my two cents.
truth be told, i would rather a venerable dread with a multi-melta then either of the two here, but failing that i would almost always go for the normal dreadnought now. The biggest reason for this is if you drop pod down, your dread becomes a target...a very high priority one. After much experience i find that ironclads are no more survivable against melta weapons than a normal dread, and your back armour is still the same. Hence my dreads almost always get shot a lot, and as a result end up destroyed or immobilized. In either case i would rather the cheaper dreadnought, that can still cause some nice ranged damage when immobilized than the close combat orientated ironclad. Nothing is more frustrating that having two dread CC weps and not being able to move.
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I agree with reality cheque. Sternguard podded in are more guarenteed of the kill.
In my experiance podded Dreds have to be placed well. Even slight exposure to assault or return fire will probably doom it. I'd pod more than one thing in turn one (3 pod rule=2 pods turn one) and ensure both pods arrive in the same place. Use a 3 man scout team on bikes to make sure you get where you want to be. I often drop 10 man sternguard with an Ironclad in turn one on a flank next to a priority target or two. They all fire and massacre whatever I am shooting at. Usually make their points quickly.
For the dred load out I tend to go with Melta/Flamer Chainfist/seismic hammer.
An Ironclad with twin flamers has proven to be a reliable way to either obliterate or at least seriously cripple an entire squad in one strike, and that's a really valuable ability. Being able to either kill off or tie up another unit for a good long while with the same unit shortly afterwards is the icing on the cake.
So long as you can keep it somewhat sheltered from A-T guns or beastly strong Assault units, it's a real brute to have rampaging through enemy lines.
I've ta say ironclads with 2 heavy flamers and if you have the points dual HKMs would be the best podding dread. Hell land it in LOS of a enemy tank with enemy infantry right between them, the flamers shoot at the tank but cant reach and roast the infantry, the 2 HKMs then smack into the enemy vehicle, you may not kill both birds, but with AV13 you might get to keep the stone.
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As others have said, it depends on what you want to do with it. Personally, I'd stick with a pair of standard dreads. Nice and cheap, and they get the job done. Even footslogging works for them.
I loathe the Ironclad on general principle. If I want an anthropomorphic walking biped tank carrying giant-sized hand weapons called the "Ironclad," I'll go play Warmachine.
I rarely use anything but standard Dreads, and even more rarely do they arrive via Pod. But.. if you wanted to DS something, I'd say a Twin Flamer Iron Clad. If you're going to drop them, don't bother trying to suicide-pop a tank (there are cheaper, more reliable ways to throw sacrificial melta-guns against tanks.) Keep him out of harms way and around cover. It just might drive your opponents nuts, knowing there's something about to rush them with two Heavy Flamers and close combat goodness that standard infantry can't handle.
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