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So I have been pondering the possibility of adding a Inquisitor with Hood and two Mystics to my list for some anti Psycher and Anti DS'er protection, probably based close to exorcists, but including an Inquisitor opens up another interesting option: ASSASSINS!
I'm not a huge fan of Assassins to be honest until I read some of their rules for two in particular: Eversor, and Callidus.
Now why you ask am I considering these?
Well the Callidus has Polymorphine, meaning when she comes into the game, she can be placed anywhere meaning a Nueral Shredder Template over a target of choice followed by an assault. Also benefit from A Word in Your Ear as well, which is quite interesting too.
The Eversor on the other hand is not quite as flexible, but it has infiltrate in missions where its allowed, which from memory allows you to setup at 18" from an opponent even in plain sight, giving you a 6" move followed by a 12" assault which should get you in range, or if you can manage it setup out of sight at 12" and you shouldn't have any issues assaulting the opponent on your first turn, which on the charge nets you a bonus d6 attacks.
Of the two I see the Callidus as being more realiable, but possibly a little less killy (haven't seen the Nueral Shredder in action, but it seems good on paper).
Now the issue I have is that using an elite Inq. I lose 2 leadership which with the Hood isn't ideal, but I want my faith from Cannoness x2, BUT if I went the path of getting an allied DH Inq. with a Hierophant and two Mystics I gain +1 Ld, and still have all the benefits. I could also kit him out as a mobile firebase, but it gets costly, but is of comparable value to a Sisters squad also kitted out for a similar role to defend exorcists. (Inq with Psycannon, and two HBolter Gun Servitors)
Now going with the DH choice including an assassin I'm looking at around the 250 point mark give or take with it setup as Inq + Hood + Psyc, Mystic x2, Heiro x1, 2x G Servitors /w HB and a Callidus Assassin. I could even add an addition gun servitor.
What do people think? I'm not thinking the assassin will make its points back but it might provide a distraction, although relying on reserves is the risky part (need it to arrive early for the most effect). The DH Inq /w Retinue though provides several roles, which may be of use.
It also adds a bit of flavour.
Replying to my own thread but just realised I can't ally in two elite units, that being said what do people thing for the pure WH version?
I used to run an Eversor or Callidus in around half of my games with a barely equipped elite inquisitor attached to a squad of stormtroopers. His Ld is too low to bother with a hood and he de-faiths squads of sisters.
Assassins are not overwhelming in combat, they have real trouble assaulting units in cover and can easily lose two wounds from a unit piling in (or any random S8+ attack) so they need to hit a depleted unit where possible. Don't bank on an assassin being able to engage more than a single unit.
I played the Eversor early on for the shock tactics, but found him a bit hit and miss on his assaults. If I got the first turn i'd inflitrate him forwards, if not i'd put him back in support of the seraphim.
Later I used the Callidus more often, word in your ear has some creative uses and many of my opponents at the time employed static entrenched gunlines.
I've not used them outside of apoc for a while now, though I almost took a Callidus for a game of planetstrike to 'undeploy' a unit prior to the firestorm (then I decided not to be an ass and just took a regular mech charge)
Well I'm trying to avoid spending too many points, as I initially was mainly interested in a pure SoB army, but knowing how common DS is these days, and how it might be an issue for exorcists (although from some tacticas I have read that after the first few turns your opponent should be too busy with your Sisters to worry about the exorcists) I thought I might include a Inq for the free shots option, which then led on to the idea of including an assassin.
The main issue I am seeing at this point as stated above is that the Assassins aren't the most reliable, and I really want something that I can get into combat first or second turn, purely as a suicide unit to detract some attention from the rest of my army.
I like the idea of the Callidus, but as far as I know we don't have anything gear or models that can increase our reserves chance so its somewhat risky, I guess the advantage is that at least when it does arrive you know you'll get it where its needed.
I was thinking along similar lines, the Vindicare doesn't have enough shots to really make its presence felt and you need alot of luck to make sure it does when you really need it.
And the Inquisitor Lord has a much more powerful hood!!
>>EDIT>> Actually, I misread. If you are a pure SoB force, you don't need to worry about using up just 1 Elite slot. Explain why this was a concern for you?
Last edited by Badblade; February 1st, 2010 at 14:59.
Wasn't the elite slot, its more the points restriction, although if I ally a DH Inq who can then use a Psycannon and get Heriophant for +1 Ld I then can't take an Ally Assassin as there is a 1 elite restriction for allying.
Did I say ally a few times there
Anywho the DH Inq makes a much better firebase than the WH whoes is hamstrung by terrible weapon upgrade options.
All of this aside as I said I don't want to waste a huge amount of points on non Faith Units, but as Fritz would say the more dice your opponent rolls the more chances for something to go wrong for them, so the Hood even on Ld 8 despite the great disadvantage could be stacked (I assume) with the sisters 5+ save against the power?