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I am playing a proxy game vs two people I just recently taught how to play however they play pretty well for being new... I am using an 1850 SoB army vs a 1850 Necron Army(using Nightbringer+Monolith+Spyders/ResOrb) and a 1850 Tyranid Army (using at least 3 squads of 32 gaunts and a biovore)... I have played this matchup once before earning 1750 vp while the enemy team received only 1200... however this time I plan on winning overwhelmingly
Even though this game is 2-1 in points and players I get to even it out by setting up terrain however I wish and going first and the table has a 42" no mans land... the game is purely no quarters but is all VPs.
For my army I was thinking of a mobile flamin HQ in immolator a few Inquisitor Hvy weapons teams(prolly Plascannon and 2 MMs) lots of sisters and as many exorcists as I can fit.
Any suggestions on how I can make this a decisive victory in my favor or how I should change my list??? (the new players I'm playing against don't make stupid mistakes and they know the rules decently so theres no unfairly using that to my advantage...as if I would anyways)
ph34r teh 1337 k0r34n 5p33x0r
You're going to need a good mix of Heavy Bolter teams for the tyranids, and high AP weapons for the Necrons. I would suggest fielding each in a separate Retributor (or is it Dominion? I forget which is the heavy choice category) squad, so you don't have to worry about wasting multimelta shots on a gaunt. Have a couple of seraphim, or small 10 woman squads of cc groups to screen the majority of your army. You're gonna want to take out as many of the tyranids as possible and hold them on one flank, and hope that you can bring down the 'lith and Deciever before they get too close. Either that, or hope you can make them phase out. Either way, hold one flank, with open terrain so that the tyranids have to close in at a disadvantage. On the other flank, put down lots of building or other "area" terrain so that the Necron's can't get a very good firing platform on you, not until they are well within the range of your meltas that is .
"Can you put that in a memo and title it '***** I already know!'"
Church: "Ok, so we're agreed? You first!"
Sarge: "Get on with it, Griff."
Griff: "I'd just like everyone to know: that I suck."
Griff: "And that I'm a girl..."
Church: "What else?"
Griff: "And I like ribbons in my hair, and I want to kiss all the boys."
Sarge: "This has to be the best surrender of all time."
last time I had normal sister squads that dealt good damage out to the nids but usually got tore up in CC...however this time I plan on taking out Arcoflags and Penitent Engines for long range HWs because last time the Arcos and Penies never came into play
I'll also prolly take out normal Meltas and Flamers from nonHQ squads(still keeping MMs in my Inq squads) as those also never seem to get into play as nids never let me get close enough before they assault and Necrons shoot from further back than 12" usually with the exception of that damn Night Bringer
Also I'm thinking of bringing in a infiltrating eversor to slow up the necron so I can take out the nid player by himself before having to take on the necron
That seemed to be the big thing last time is isolate and take out one at a time in shooting and flaming before they got to me
ph34r teh 1337 k0r34n 5p33x0r
Penitent engines might be the order of the day against them. Hvy flamer will tear through 'nids and it's CC attacks could be enough to get through monstrous creatures and vehicles.
Meltas won't be so useful against 'nids nor that monolith.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
Lots of battle sisters with bolters and heavy bolters.
It seems a bit simple but it works. It will out shoot the necrons (who hardly have better range than sisters), and it will certainly outshoot the nids. Get heavy bolter retributors (as mentioned earlier), for more troop mulching power.
One squad of multi-melta retributors for that one stray vehicle, or mostrous creature.
Ignore the monoliths (or avoid them).
Prepare for close combat: give every squad a sister superior with power weapon.
large squads (20 girls to a squad) are better for using the acts of faith that give you +2 to strength (better for killing necrons in close combat), or treet to-hit rolls of 6 like power weapons ( better for killing nids in close combat), or both.
Small squads are better for facing squads of genestealers or nids with rending claws. They can use the spirit of the martyr act of faith with ease.
Yes, penitent engines will work very well.
the hit and run on saraphim is gold if you can use it right in this situation.