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trying to decide what weapons to put on my Dread... any one have a good combo... i really want the Lasconnon's but don't want to pay 16 bucks for one,i also saw a chain fist on ebay... what does that do havent seen one used that i recall. what do you put on your dreadnought????
Dreadnoughts are better configured when you have an idea of the role you want them to perform. Common configurations are:
- Assault Cannon and DCCW with Heavy Flamer
- Two Twin Link AutoCannons
Multi-Melta and DDCW with Heavy Flamer on Drop Pod
Missile Launcher and Twin-Link LasCannon
I normally don’t use Dreadnoughts on my list anymore, but it appears that the most common configuration since 5th edition came out is the Multi-Melta configuration.
Yes, the multi melta is a very common configeration to use these days, but as a dread head I think i could give some insight on other uses.
First of all take into account that all my advice here is best combined with drop pods as that happens to be somewhat of my speciallty
Multi Melta Dreads
Very useful for early to mid game anti tank, guaranteed to be within melta range if attempted to be dropped close ro its intended target. This works with being placed one inch away, having a maximum scatter of 12 inches, the pod not being moved the shortest distance away from its landing spot should it scatter on terrain or troops but reducing its scatter, pôtentially making it more accurate. With this there is also the ability to be placed within 2 inches of the pod and the sizeable base of the dreadnaught guarantees melta goodness. I would reccomend purchasing a heavy flamer for this dreadnaught so it has something to do on the off chance it does survive your opponents retlaiation (short ranges have their disadvantages), ideally you drop in about 6 inches from your target with some infantry inbetween and while your heavy may not do much to the veichle as long as you can hit it with the template you can always melt the infantry in between.
Now i have never used the missile launcher twin linked lascannon version of this dreadnaught I think the price tag may not justif what you would be paying for. For the points you pay you might as well buy a predator with an autocannon and dual lascannons, it just tops the firepower, it comes 25pts cheaper and finally it doesn't take up a valuable elites spot. What I have used and highly reccomend is a slight varriation of the dual autocannon dreadnaught. Dreadnaught assault cannon autocannon has massive anti transport/ skimmer capabilities, and when drop podded can even do signifigent amount of damage to the side or rear armour of a full sized tank. The decreased range from an autocannon to assault cannon makes little difference as the dread is drop podded and the -1 and not being twin linked is easily compensated for by doubling the rate of fire and the addition of rending. It can bust tanks, infantry, or even kill many characters outright all with a fairly cheap price tag.
I personally am a much bigger fan of the use of plasma cannons being limited to my tactical squads, statistically it is a very useful weapon against certain things, but in my opinion it just isn't reliable enough. With drop podding dreadnaughtsa it may not get many opportunities to fire with scatter and gets hot! imparing it even further. A very devastating weapon but hit and miss by my count, good for lists against certain opponents, but more limited against others. If you do decide to go for this a heavy flamer is useful but not mandatory.
Assault Cannon Heavy Flamer
Shorter ranged than many other variants a heavy flamer is infinately more useful than the storm bolter. This dreadnaught is extremely useful against light veichles and light-medium armoured troops. Do not forget that it still has the potential to instant kill many different characters with its assault cannon should the opportunity arise. As said before with the multi melts dreadnaught, it is very easy to drop pod in very close to enemy troops in the instance you may want to burn some enemy infantry right off of turn one.
My personal preferred dreadnaught is my hellfire twin-linked autocannon/ assault cannon, but I hope I could have at least given you some insight to different builds. (rant over)
Ask me about the Black and White Space Marine on the Black and White Bike!!!
I personally like the look of the Assault Cannon and DCCW with Heavy Flamer, because I think they fit the feel of my CC oriented BT army.
However, like Mr. Biscuits and Cowboy are saying, it depends on what you need your dread to do: CC, anti-infantry, anti-tank, etc. Really almost all types of dreads could be justified in taking depending on what army you're going up against and what else you have in your army.
What codex are you using? That would be important to know. I'll be assuming Codex: Space Marines.
Next step would be to ask whether you have (or are inclined to buy) a drop pod for it.
The most effective dreadnought builds are either long-range fire support dreadnoughts, or short-range but devastating line breaker dreadnoughts. And to be honest: the latter are more points-effective. But they require a drop pod in order to be deployed to where they can unfold their potential.
Dreadnoughts in a fire support role can be deployed with the rest of your forces in your deployment zone. Their drawback is their effectiveness compared to other units that can do a better job, for example predators and landspeeders. The dreadnought, though, is more mobile than the predator and more durable than the landspeeders. Especially if you invest in a venerable dreadnought (which -for a fire support dreadnought- is a thing to consider) you will quite safely get off a continuous hail of fire. Be sure to keep it in cover somehow.
Fire support dreadnoughts should upgrade their dreadnought close combat weapon to a gun (either are okay, but I would rather go with the twin-linked autocannon) and some gun on the other weapon mount that isn't a multi-melta or heavy flamer (all are okay, but the heavy bolter fits only odd roles to give a dreadnought, the assault cannon is awesome but doesn't have the range to be used effectively when sitting back in cover, and the twin-linked lascannon is ridiculously expensive - so going twin-linked autocannon or plasma cannon would be my preference).
Line breaker dreadnoughts have to get into the enemy's face as quickly as possible, thus they require to be deployed in drop pods. Range is not an issue for them, and they are likely to become engaged in assaults and should keep their dreadnought close combat weapon for the fear factor if nothing else. Ironclad dreadnoughts are a very good choice for this battlefield role, but standard dreadnoughts will do just fine. Dreadnoughts in this role are very points-effective.
Since you have the proximity to your target by deploying with a drop pod, it is a very good idea to keep the standard multi-melta (or melta gun on the ironclad): this way the dreadnought can attempt to blast apart a high-threat enemy vehicle upon descending from the skies with that one lucky shot, and appear as a threat to any tank in the vicinity, thus getting the enemy's attention. As Mr. Biscuits has explained you are guaranteed to be within effective melta range even with the melta gun (because of attempting to deep-strike 1" from the target, scattering a maximum of 12", deploying 2" from the pod and having a base diameter of about 2.7" - thus you will only be further than 6" from your target if you scatter 10" or further directly away from it - unlikely, and impossible with the multi-melta). The dreadnought will be able to do damage both to infantry and vehicles equally well with its close combat weapon, but the secret is having a second weapon that appears just as dangerous so that your opponent can't just ignore your dreadnought after blowing off one weapon. Heavy flamer upgrades are a good idea for drop pod flamers because they can wreak havoc on enemy infantry - as Mr. Biscuits has explained even so if you are targeting a vehicle or unit further away which the template happens to only touch slightly, while the unit in between gets torched badly...
Unless you really want to use your dreadnought in your army and you don't own and won't buy a drop pod, you do not want to have a fire support dreadnought usually. Other units will provide more effective fire support for their cost. If you do, then stick with long-ranged guns, keep it cheap, and keep it safe. Twin-linked autocannons (or a plasma cannon) on a slow but mobile platform shooting from behind some cover is fine. If you want to use your dreadnought effectively though, you should hit the enemy lines using drop pods. Your best bet here is to keep it cheap but versatile and devastating, thus sticking with the standard configuration and only upgrading to heavy flamer(s) if you can afford it. This build can kill a variety of targets, keeps your opponent occupied and diverted, but isn't too much of an investment.
So far my two cents...
@ Red, I was just wondering why for a hellfire dread you would choose the plasma cannon twin linked autocannon configuration. IMO the plasma cannon and autocannon are ywo weapons with completely different uses, therefore the use f one will usually decrease the effectiveness if the other. Transport busting is for the autocannon, where yes the plasma cannon has S7 but scatter compareed to a twin linked BS4 shot and is only one shot. On the other hand a twin linked autocannon has limited uses against heavy infantry which is the plasma cannon specialty. This is why for the exact same points i prefer the assault cannon, it has similar stats to the autocannon, as well as uses. It keeps the dread still flexible but doesn't give up one weapon's potential by maximising the other's effectiveness.
Ask me about the Black and White Space Marine on the Black and White Bike!!!
That's not what I was trying to say.
The assault cannon, in fact, is always a viable choice. I will not argue with that. Assault cannons are perfectly omnikillrous, if I may invent that word. They kill light vehicles as well as heavy vehicles by the dozen, they kill light infantry as well as heavy infantry by the dozen, they kill monstrous creatures, etc. There's nothing it can't do. But at the same time you pay for this awesomeness in points. Whether this investment is worth your trouble or not is for you to decide, but another drawback to consider is the low range.
And this is also the reason why I mentioned the plasma cannon in lieu of the assault cannon at the end of my post above. I was talking about fire support dreadnoughts sitting back (within your deployment zone) and shooting from behind cover. The assault cannon isn't the best choice in that case. In your own army, Mr. Biscuits, I totally agree with you: your dreadnoughts come into play with drop pods, thus range is not an issue. In that case the assault cannon is a very good and perfectly sound choice despite its cost. But I stick to my conclusion: fire support dreadnoughts are not very points-effective when compared to other units that could take on the job, but if you choose to take one anyway and have him sit back somewhere behind cover (rather than deploying him with a drop pod) you're probably better off with long-ranged guns...
You are perfectly correct, by the way, saying that plasma cannons don't mix perfectly with other mounts on dreadnoughts. And yet it still is a viable choice (once you made the not-so-viable choice of taking a fire support dreadnought).
Space Marines are expensive when compared to other armies. That's because other armies have units that are made for doing whatever they are intended to do - and that they do well. But the strength of Space Marines is our flexibility. Our strength is that any of our units is usually able to deal with any kind of threat at least decently. And despite specialization generally being more efficient, all-rounding does not feature the weakness of possibly losing an entire aspect of your army, because flexibility allows for other units to jump in and take on the task. Thus is why mixing weapons that do not seem to fit each other perfectly because they excel in different situations is not to be dismissed as a stupid thing to do.
Love this thread, because I'm having the same choice problems as the OP. Question though, about the FS Dread using 2 TL Autocannons: Where do you get those? Unless I'm wrong, they don't come standard, so where would you go about finding two of them, for seperate arms? I havent been able to.