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are valkyrie's worth getting for an army of 850 and are tech priest's worth getting and what type of things should i put on the valkyrie.
Not really. In a competitive setting Tech Priests are absolute crap.
If you have a tank near to him (12" radius) then he can move towards them and they can move towards him for him to be able to repair them on that turn. If you have a lot of tanks then you can use him to good effect. They are no good for an 850 force but could be made to work in a larger force with a tank focus.
Valkeryie is good, but will be a big target at 850 points.
Techpriest is best used in a vehicle heavy list, which at 850 points is unlikely to be the case. Awesome model though
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
Valks are pretty handy but i'd grab two and give them Rocket pods. I would leave them for larger games though as 850 is pretty small.
Techpriests are quite cool. They just cost far to much to make them a worthwhile investment. They actual tech priests cost too much and to make him anywhere near good you need to give him servitors which are, again, too expensive. The Gun servitors went up in points cost and went down a BS so they really got hurt by the codex.
The advice so far is good. When the last codex came out I made my self an Adeptus Mechanicus army with two Techpriests, one with some firepower and one to fix damaged vehicles. The fixes was almost never worth it and for the points, IG have much better ways getting firepower. I loved the fluff, but after one tournement ditched the Techpriests.
Valks and better yet Vendettas are a great unit, but at 850pts I would take one Leman Russ first, then Max out your troops. Once you hit 1250pts, then add a Vendetta, 1500 two, and 1750 - 2000 three. Troops should either be footslogging plattoons or mounted Veterans in Chimeras.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I would agree that techpriests aren't terribly useful. There's only a 1/3 chance that any glancing or penetrating hit is going to do any damage you can repair, and odds are if someone's scoring glancing/penetrating hits on something worth repairing (ie: a leman russ) the priest and servitors are going to get caught in the crossfire or under a misfortunate scatter.
As for Valks in a 850 point list? That would be pushing it as far as putting too many eggs in one basket. If you were going to take them, I would suggest Melta-vets, who should be dumped off within range of a nice, expensive, armored target.
Also, Mcjoker, you may want to consider punctuation next time. Makes things easier to read.
If you get first turn with a Valkrye/Vendetta, and you've got melta vets, the game could very well be over at 850 points before it even begins, easily allowing you the firepower required to shoot any enemy armour or heavy units off the field before they've got a chance to react: Stuff vets in aircraft, scout turbo-boost to enemy lines. On your turn (ONLY if you go first), deploy vets, toss det pack, melta target, Vendetta lascannon other target.
At 850 points, you can destroy the enemy army on turn 1, and, if you're lucky, table by 3. Don't expect to make friends with this tactic, though.
I am not sure I agree with the cost analysis type approach with the techpriests. If every unit made back its points you would have tabled the enemy which typically isn't going to happen vs an equal opponent.
While a tech priest probably won't make back his cost in terms of repaired vehicles, the value of a tank is in its ability to dominate a table sector. If having a tech priest means you can be more aggressive, take more risks and still have functioning tanks into the late game that means a lot, more than a pure points analysis will give you. If the battle comes down to control of a key area then being able to keep maybe just one or two tanks going could be critical. They may not be suitable for all battles but they don't look over priced to me at all.
True. But by the time you've bought the tech priest the servitors he needs to hve a decent chance of fixing that damaged result you could have bought another tank.