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What are the pros and cons of the Bane Wolf, Do you take one? Do you prefer a Hellhound? What is your general view on the matter? All comments welcome
Well, the Hellhound wounds just about everything on a 2+ anyway, so unless you're going up against Wraithguard or monstrous creatures, the hellhound wins there.
Sure, the Banewolf can pretty much wipe out an entire squad of marines, but that means you've gotta get right up next to them to do so, making your banewolf a one shot deal. You're better off scraping points from elsewhere to upgrade to a russ.
Honestly, if I do take one of the flame tanks, it's only ever the Hellhound. I DID use the Banewolf once to great effect (against a Wraithguard list), but I got lucky. The Hellhounds ability to toss it's template over longer distances is very useful, and in a take-all comers list would work very well if you're forgoing Vendettas/Valkyries. S6 Ap4 will instant kill just about every GEK, and against MEQs, it can put out enough wounds, safely, at a distance to make it a threat.
i usualy go with the bane wolf simply beacause of th AP3 value. i use the bane wolf as a kind of sacrificial unit when i really really need an enemy squad in cover to go away, the AP3 will almost always negate their armor saves so i can effectively neutralize an enemy unit in cover that would otherwise wreak havoc on my vehicles or infantry.
I've got 2 Bane Wolves in my 1500pt list and they are more than worth the points. Obviously the Hell Hound has the added punch of range but the Bane wolf has the AP. It all really depends on what your force has in abundance and what it lacks.
Getting close to the enemy is generally never a worry as the enemy you get near is generally dead when you've finished with them. 2 Chem Cannons and 2 Heavy Flamer Templates is more than enough to deal with any Ork Nob mob and any Marine unit you come up against so i don't really worry about being counter charged by survivors.
They're great in an all comers list, possibly more so that the Hell Hound as they can slay Orks as easily as they slay Marines where the Hell Hound can kill Orks but can only 'put wounds' on Marines.
I take two hellhounds, but.. er.. that's as i own two i laboriously speckled 4 different shades of grey on with a toothbrush, and added forgeword extra armour plating, and i just can't bring myself to change them.
Besides my main opponents are IG and Orcs, Orcs, Orcs, more Orcs, with eldar sometimes - oh, and now a pair of Nid's. So i'm not that concerned. And if i'm trying to be competitive my fast attack all have wings.
I did a guide to fast attack somewhere that went into some detail on this somewhere.. rummages around.. maybe i should update it after extensive playtesting now. hmm. I'll find it somepoint and chuck it here if i do.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065
Bane Wolf Pros: High-speed tank with huge threat profile.
Bane Wolf Cons: High-speed tank with huge threat profile.
To elaborate, the Bane Wolf is definitely capable of doing serious damage to any non-mounted infantry squad but, because of that, will also be high on your opponent's 'must kill now' list. Its speed compensates well for its lack of range but also allows it to get too far away from any support. The Wolf feels like a torpedo unit to me; it can probably do one glorious volley before dying but probably not two. Perhaps the best use of it is actually to make your opponent do what you want--convince a bike squad to avoid one's home objective, guarantee that the Marines will climb out of a Rhino on the far side, etc. That takes a subtle hand, though, and often enough one glorious volley can swing the battle.This is why I prefer the Hellhound--it puts out more wounds than the Bane Wolf thanks to better template positioning. Killing the grunts is fine enough but what I really, really want is to force those powerfist sargeants, exarchs and attached Commissars to take saves. Killing off those specific models can swing entire games....the Hell Hound can kill Orks but can only 'put wounds' on Marines.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard