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Hello everyone ^^
I, as most other IG players, have fallen in love with the Vendetta. We have the Av12, the Fast Skimmer, the 3 TL-Lascannons and of course, the capacity to carry the nasty Demo-Flamer Vets. All in all, it's one nasty sucker for 130pts.
Now, one of the more popular tactics with Vendettas is the Alpha Strike. This invloves in Scout moving up to the enemy and then unloading and Melta-bomb charge a vahicle or flame/demo a unit to death in the first turn. And this is nice and all, but, there's one thing i'm wondering...
What do you do when you can't Alpha Strike with this unit?
So, please, share your tactics on using the Vendetta without the Alpha Strike. What do you do when you don't get first turn?
-"Oh God, this is going to take a while..."
Heheh, I actually always hold them back near my own lines. Spend the first turn or two popping transports while the actual tank-hunters move up field. After that I point them at high toughness and high save targets. The absolute last thing I worry about is grabbing objectives or disembarking payload.
Oftentimes the troops inside will only ever get out on the last turn. Then again I don't put flamer/demo vets inside. I keep PCS or SWS with flamers on board. If I absolutely have to roast something, they can get out of the vendetta.
If I get first turn, yay. If I get second, well the enemy gets to fire a few shots at them first. It doesn't really bother me much as I still have anti-transport taken care of by other units in the list. Also means the anti-tank is going at the skimmers and not my tanks. A pretty fair trade-off methinks.
Vendetta's are best used as a heavy weapon platform moving 6" and firing Lascannons and when needed Heavy Bolters. It's secondary function, unlike the Valkerie is as a troop transport. There are many games when I never unload a troop from my Vendettas. They sit in there and wait to capture an objective at the end of the game.
I explain it more in detail here:
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
With the Vendetta ive found out the best way to run them is to sit back continuously moving 6 inches a turn and laying down a curtain of fire by destroying transports, heavy support choices ect. Then after thats all destroyed (around turn three usually) ill gun forward 12 unload my plasma/melta veterans and that usually wraps it up for me. you can alpha strike with these guys as long as you go first. Running a Vendetta heavy list means you have to go first more then usual so taking an inquisitor with an emperors tarot is suggested. Ive also found that plasma veterans are especially good at taking down elite infatry units like terminators.
Pretty much what Aleron said, though I will almost always equip heavy bolters on it to keep the fire support coming. I actually very rarely use the Alpha Strike, it's a one trick pony where if your opponent gets lucky (very lucky) they can stop it. I really like to edge out luck wherever it lives and kick it to the dirt. Especially when playing friendly games, it's just no fun.
Competitive games, though, is a different ballpark, but even then I won't usually run 3 vendettas (2 maximum)
I like to always make sure that my Vendettas get to shoot at least once. If I am not going first, then they always outflank.
I WANNA GET STUCK IN WIT DA BOYZ
I've found that Valkyries are much more effective alpha strikers. At least you can fire all your weapons after moving 12", unlike the Vendetta.
But anyway, you should know in advance before you deploy whether you are going first or second. If you're going first, set the Vend/Valk up for an alpha strike. If you worry that your opponent will simply deny-flank or reserve-all, place it somewhere in the middle of the table in as much cover as you can. The 24" Flat Out move in the Scout phase is invaluable and will get you to wherever you need to be.
This is getting pretty way off topic. It's not how or whether to do an Alpha strike, but what do you do when you cannot.
I'll keep 'em in reserves if I'm worried about any long-range anti-tank coming my way.
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Putting Grey knights in them makes the alpha strike even better. A first turn charge with them and all the assault 2 stormbolters while the vendetta moves 6" further away and uses lascannon on tanks.
If you don't go first you can use them as rear area firesupport plodding around your own lines firing lascannon at tanks. Be sure to put a fast scout move in to give you a cover save in turn one.
One of my favourite uses is medevac. As above you slowly move about your own troops lending fire support but you also move towards battered infantry unit reduced to a few models by enemy fire. Get them to mount up in the vendetta and you save a kill point and your skimmer then become a scoring unit even through they only contain a single guardsman straggler.
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