Heavy Stubbers on Chimera - Warhammer 40K Fantasy
 

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  1. #1
    Official Lol Cannon magila's Avatar
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    Heavy Stubbers on Chimera

    Wondering what everyone's thoughts are on getting heavy stubbers on a chimera? 3 shot defensive weapon seems good, but 10 points is pretty steep.


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  3. #2
    My backpack has JETS! Ravendove's Avatar
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    I only really add them if I've got some points spare and haven't already maxed special weapons in all my CCS, PCS and Vet squads.

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    Senior Member omegoku's Avatar
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    I've modelled both my Chimera with Stubbers,
    If I have points at the end they go on. 3 defensive shots can be handy
    Arch Overfiend & Grand Despot
    I currently play:
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    and my attempted foray into fantasy
    'Dark Angel Green' Dark Elves in need of fluff

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    Member Lavallin's Avatar
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    I find it depends who I'm playing.

    Heavy 3 is good (as defensive, anyway), S3 is pretty poor, and AP6 is rarely good against anyone, so they're only really useful - IMHO - against T3 opponents. So I'll take them against Guard, Eldar and Tau. Against MEQs I need something that's either high strength or high AP (or both); S3 AP6 just doesn't cut it for 10pts there.

    YMMV.

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    Heavy Stubber is S4, AP6. Still, it grants most opponents armor saves. The thing I find attractive about it though is its 36" range. I often like to field my CCS chimera with a Multilas, Heavy Bolter, and Heavy Stubber and have it hang back towards the rear while issuing orders to infantry squads. That's 9 anti-infantry shots coming from a single tank, not to mention whatever shooting the CCS has to offer, which ain't too bad.

    However, if you're using your chimera to deliver melta vets or otherwise rush a squad up close, it's best not to waste the points on a vehicle that's likely to end up destroyed well before the end of the game.

  7. #6
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    I generally include them on my chimeras. I usually run them as Multilaser, Heavy Flamer and Heavy Stubber. If I target the Multilaser at an infantry squad then the extra 3 shots are very useful and the Multilaser is already AP6 so the target unit are generally going to get saves anyway (unless they are Orks or Kroot!).

  8. #7
    Gladewalker Rhoaran's Avatar
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    Quote Originally Posted by Swamp_slug View Post
    I generally include them on my chimeras. I usually run them as Multilaser, Heavy Flamer and Heavy Stubber. If I target the Multilaser at an infantry squad then the extra 3 shots are very useful and the Multilaser is already AP6 so the target unit are generally going to get saves anyway (unless they are Orks or Kroot!).
    I use the same setup. The stubbers look great and definitely add a bit of strength to an already good tank. They are wonderful if your chimeras aren't moving full tilt towards the enemy or objectives every turn. It may not be worth the points in those types of lists.
    "...and thee shall know the Emperor's might when thy enemies fall before thy guns. No crude Orkish blade can pierce thy anointed armor, nor any twisted alien resist the sting of thy sword." ~Major Kaelen Rhodes

  9. #8
    Lasgun Cell Cook BoxANT's Avatar
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    Ideally my lists will be so tight that the 10 points will have been spent on better options. However, if there is points to kill, HS on a Chimera is probably one of the better choices (better than HS on a LRBT imo).

  10. #9
    LO Zealot SandWyrm's Avatar
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    Yeah, I don't mind them if there's points to spare. But there usually aren't any to spare in my lists.
    Come visit my blog at: www.warstrike.org

  11. #10
    Junior Member jammer397's Avatar
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    I say to heck with that points to spare BS. No that's not Ballistic skill. I use them every game. They make there points no matter what you fight. Think about it. Kill one space marine with that heavy stubber. Well it paid for itself and a little more. 2 orks, heck that easy for a stubber. The list goes on.

    Now a waste of 10 points is the storm bolter. Range 24 STR 4 AP 5 Shots A2. Yeah Heavy stubber is way better. Range 36 STR 4 AP 6 Shots H3. Now think about this. They both cost 10 pts, but range 36 means you will get to shot 12" before the Storm Bolter. Grant it the Storm Bolter has and AP 5 compared to AP of 6 but that really don't make a difference, Because most guys with a 5+ save will fail their save. Then the next best part. Shots of 3 instead of 2. Yeah why not. I say make the Heavy Stubber stock on all the Leman Russes and Chimeras you can. Well make it stock on all front line fighting vehicles. I just wouldn't place it on Hellhound (that gets a hunter killer), Basilisk, Griffion, or other tanks of this nature. Trust me dude use it and you won't regret it.
    I am an Indestructible master of War.

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